++ M I C R O - S T A R F I G H T E R ++ OR: "WHAT TO DO UNTIL THE EDITOR/ASSEMBLER COMES" Version 2.1: (1/99) Minor changes by Gary Weber: * Now merges in high scores and properly exits program without requiring user to "RUN94" anymore. * Warns user if LINE isn't loaded. Version 2.0: (9/84) Changes by Robinson Markel [72456,3604]: * Combined Version 1.0 with STARCR patch for the display of abbreviated instructions to the user. * A word about line 18. This is a "filler" needed for the RESTORE in line 20 to work properly. After your first play of the game, line 18 will be replaced (by means of line 90) with highest score data. If the program ever operates erratically, check line 18. If it looks odd, replace it with: "18 GOTO19". Original documentation (from M100's STARF.DOC) follows: I N S T R U C T I O N S ======================= PRESS AFTER EACH PAGE --->>> MICRO-STARFIGHTER IS A SHOOT-EM-UP TYPE ARCADE GAME. BECAUSE IT IS WRITTEN IN BASIC, IT IS NOT A FAST- MOVING GAME. HOWEVER, IT IS EXCITING, AND IT IS IMPORTANT TO THINK AHEAD 4 OR 5 MOVES IN ORDER TO PLAN AN EFFICIENT ATTACK. --->>> THE MICRO-ENEMIES MOVE FROM RIGHT TO LEFT ACROSS THE SCREEN. THE OBJECT OF THE GAME IS TO DESTROY AS MANY OF THEM AS YOU CAN WITHIN 200 SECONDS. YOU, THE PLAYER, TRY TO DESTROY EACH ENEMY BEFORE IT GOES OFF THE SCREEN. YOU LOSE 20 POINTS FOR EACH ONE YOU LET BY. --->>> THE SCORE FOR DESTROYING EACH ONE DEPENDS ON WHERE YOU ARE ON THE SCREEN, AND THE TYPE OF ENEMY YOU HIT. THE FURTHER RIGHT THAT YOU ARE, THE MORE POINTS YOU GET. ALSO, THE FASTER ENEMIES ARE WORTH MORE, AND ADD TIME TO YOUR TIME REMAINING. --->>> THE FASTER ENEMIES ALSO HAVE LASERS, BUT THEY SHOOT FROM LEFT TO RIGHT. DON'T TURN YOUR BACK ON THEM! IF YOU GET SHOT, OR YOU COLLIDE WITH ONE, YOU BECOME DISABLED FOR 10 SECONDS. YOU CONTROL YOUR SPACE SHIP AS FOLLOWS: --->>> KEY FUNCTION ======== =========== A Z MOVE 1 SPACE UP OR DOWN , . MOVE 1 SPACE LEFT OR RIGHT < > MOVE 5 SPACES LEFT OR RIGHT MOVE TO LEFT EDGE FIRE LASER P PAUSE (ANY KEY TO CONTINUE)-> YOUR STATUS IS DISPLAYED ON THE SCREEN AS FOLLOWS: LEFT = CURRENT SCORE MIDDLE LEFT = HIGH SCORE MIDDLE RIGHT = LEVEL OF PLAY (-1 TO 5) RIGHT = TIME REMAINING --->>> THE GAME STARTS AT LEVEL 0, WITH 3 ENEMIES ON THE SCREEN. EACH 100 POINTS INCREASES THE LEVEL UNTIL LEVEL 4, WITH 7 ENEMIES ON THE PROWL. LEVEL 5 OCCURS AT 1000 POINTS. ABOVE 2000 POINTS, HITTING A FAST ENEMY DOES NOT INCREASE THE TIME REMAINING. (MY HIGH SCORE IS 2,466). --->>> STRATEGIES: 1> STAYING TO THE LEFT IS SAFER, BUT YOU GET MORE POINTS IF YOU STAY MORE TOWARDS THE RIGHT. 2> AT HIGHER LEVELS, CONCENTRATE MORE ON THE FAST ENEMIES, AS THEY ADD TIME TO YOUR TIME REMAINING. --->>> 3> TO MAKE USE OF EVERY MOVE, YOU CAN PRESS KEYS IN ADVANCE. BE CAREFUL THOUGH, YOU CAN'T TAKE BACK A MOVE. DON'T HOLD ANY KEY DOWN, BECAUSE THE AUTO-REPEAT FUNCTION OF THE KEYBOARD WILL CONFUSE THE GAME (NOT TO MENTION YOU!) --->>> THE PROGRAM STORES THE THREE HIGHEST SCORES IN A FILE NAMED "STARHS.DO". THE PROGRAM CREATES THE FILE AUTOMATICALLY IF IT DOESN'T ALREADY EXIST. THESE SCORES ARE DISPLAYED IN THE LOWER RIGHT CORNER OF THE TITLE SCREEN. --->>> PRESS "T" TO ADD 50 POINTS TO YOUR SCORE (T STANDS FOR "TCHEATING"). USE IT FOR DEBUGGING ANY CHANGES YOU MIGHT MAKE TO THE PROGRAM. LAST INSTRUCTION PAGE. --->>>