LIB 5 - Games [75765,374] ADV.100 Text, Bytes: 7100, Count: 926, 06-Dec-83 Title : Keywords: BASIC 100 102 TEXT WORD ADVENTURE GAME See ADV.DOC for loading instructions; a word adventure game. Checksum: 432,154 [75765,374] ADV.DOC Text, Bytes: 2055, Count: 1179, 06-Dec-83 Title : Keywords: MODEL100 ADVENTURE GAME ADV.100 IS AN ORIGINAL TEXT ADVENTURE GAME WRITTEN FOR THE MODEL 100. ADV.DOC CONTAINS INSTRUCTIONS FOR UPLOADING THE GAME. [75765,374] ADV0.DO Text, Bytes: 5260, Count: 620, 06-Dec-83 Title : Keywords: MODEL100 ADVENTURE GAME Checksum: 422,022 [75765,374] ADV1.DO Text, Bytes: 4845, Count: 566, 06-Dec-83 Title : Keywords: MODEL100 ADVENTURE GAME Checksum: 371,783 [75765,374] ADV2.DO Text, Bytes: 3640, Count: 541, 06-Dec-83 Title : Keywords: MODEL100 ADVENTURE GAME Checksum: 266,636 [75765,374] ADV3.DO Text, Bytes: 4260, Count: 508, 06-Dec-83 Title : Keywords: MODEL100 ADVENTURE GAME Checksum: 332,836 [75765,374] ADV4.DO Text, Bytes: 2195, Count: 529, 06-Dec-83 Title : Keywords: MODEL100 ADVENTURE GAME Checksum: 159,166 [76703,4311] Eiji Miura ADVENT.CAT Text, Bytes: 5359, Count: 202, 15-Jun-88 Title : Keywords: CATALOG ADVENTURE GAMES This file lists names and descriptions of programs and files in this section which relate to adventure and role-playing games. PA = 244 [70116,1416] ANAGRA.RWJ Text, Bytes: 685, Count: 128, 13-Nov-83 Title : Keywords: ANAGRAMS ALPHABETIZE sorts letters of input alphabetically; Lprints results if desired; null input returns to menu; screen shows letter-count at positions A through Z on screen. [76703,4311] Eiji Miura ARCADE.CAT Text, Bytes: 8771, Count: 311, 15-Jun-88 Title : Keywords: CATALOG ARCADE GAMES This file lists names and descriptions of programs and files in this section which are arcade-style games and simulations. PA = 277 [76606,3613] QUEST 100 AUTOMO.100 Text, Bytes: 5145, Count: 400, 23-Nov-86 Title : Keywords: BASIC 100 AI ARTIFICIAL INTELLIGENCE AUTOMATIC MOUTH IS AN ARTIFICIAL INTELLIGENCE PROGRAM THAT READS TEXT FILES. IT CREATES NEW TEXT SOLEY FROM THE TEXT IT READS. AUTOMATIC MOUTH WILL RUN FLAWLESSLY ON THE MODEL 100. HAVE FUN AND TALK NONSENSE! Checksum: 303,011 [71216,1564] Haruko Narumi BACTER.100 Text, Bytes: 1915, Count: 578, 01-Aug-84 Title : Keywords: BASIC 100 102 GAME ARCADE Stop reproduction of bacteria with the Cross Raser. Original idea from T. Saito's program, BACTERIA, for NEC PC-8201. [75775,1430] Don Zeikel BAKWDS.100 Text, Bytes: 2665, Count: 151, 05-Nov-85 Title : Keywords: BACKWARDS BACKWARD BAKWDS REVERSE SAVE LOAD SILLY Type onto the keyboard, or LOAD an old file and/or SAVE a new file, ALL IN REVERSE! Just like a real-life trip through the looking glass! Silly..OF COURSE! But it REALLY, REALLY WORKS Checksum = 164,439 [75775,1430] Don Zeikel BARDCE.101 Text, Bytes: 7230, Count: 260, 28-Sep-84 Title : Keywords: BASIC 100 102 GAME BOARD DICE BAR GRAPHICS CHANCE YODERHAY An exciting game of chance using five dice, similar to Poker Dice. It's popular in bars throughout Northeastern Wisconsin, and complete instructions are included. 7230 BYTES TO DOWNLOAD 5404 BYTES IN BASIC CHECKSUM = 473,486 Enjoy, hey! [72126,1173] BINGO.BA Text, Bytes: 1515, Count: 173, 07-Jul-86 Title : Keywords: BASIC 100 200 BINGO NUMBERS GAME BOARD This program will generate the full bingo set of numbers, just the thing for those of you who always lose some of the pieces. It starts off by reading the seconds of the time clock to seed the random number generator. The numbers are then picked from the data elements. You have a recall facility to check a possible winning game board, command entry of a suspect call, or the option to stop. Checksum: 99,400 [74716,1236] BLKJAK.100 Text, Bytes: 4185, Count: 1258, 12-Aug-85 Title : Keywords: BASIC 100 102 GAME CARD GAMBLING BLACKJACK This program simulates the quarter blackjack machines at Las Vegas. It features graphic display of the cards using the Model 100 graphic character set. See BLKJAK.DOC Checksum: 257,286 [74716,1236] BLKJAK.DOC Text, Bytes: 795, Count: 636, 12-Aug-85 Title : Keywords: BLACKJACK CARDS GAMBLING This is the documentation for the BLKJAK.100 casino blackjack program. [73216,2625] BOLO. Text, Bytes: 3730, Count: 779, 01-Apr-85 Title : Keywords: ARCADE GAME TANK GRAPHICS Improved version of BOLO.100. Transmission errors have been corrected and user modifiable controls have been added. Search through the maze and destroy the enemy bases. Checksum: 208,228 [75765,374] BOUNCE.DOC Text, Bytes: 2440, Count: 319, 22-Sep-84 Title : Keywords: MACHINE LANGUAGE PADDLE BALL GAME BOUNCE is a simple (one might even say crude) paddle ball game for one person. It uses only 970 bytes of memory. Checksum: 204,417 [75765,374] BOUNCE.LDR Text, Bytes: 705, Count: 262, 23-Sep-84 Title : Keywords: MACHINE LANGUAGE PADDLE BALL GAME This is the hex loader program for BOUNCE.SRC. See BOUNCE.DOC. Checksum: 39,925 [75765,374] BOUNCE.SRC Text, Bytes: 2960, Count: 243, 25-Sep-84 Title : Keywords: MACHINE LANGUAGE PADDLE BALL GAME This is the third version of BOUNCE. It has been moved to the top of maxram so that it doesn't reduce the available memory by more than 1K. (The older version reduced it by >4K). Use CLEAR nnn,61979 to protect the program, otherwise it gets clobbered by BASIC. See BOUNCE.DOC for instructions. Checksum: 152,807 [72325,614] BOX.BA Text, Bytes: 11865, Count: 511, 04-Mar-85 Title : Keywords: GAME BOXING GRAPHICS SIMULATION ANIMATION Tired of arcade games? This strategy simulation is quite different. One or two players. Requires 24K. Good graphics. Please read BOXING.DOC. Checksum: 705,711 Comments to G. Dunsay 72325,614 [72325,614] BOXING.DOC Text, Bytes: 6280, Count: 504, 08-Mar-85 Title : Keywords: GAME BOXING GRAPHICS SIMULATION ANIMATION Documentation for BOX.BA, a boxing game simulator. [70206,1115] James A. McGreevy BRAIN.GAM Text, Bytes: 3755, Count: 401, 22-Mar-85 Title : Keywords: BASIC 100 102 200 M10 GAME BOARD BRAIN-GAME MASTER-MIND BRAIN Braingame is similar to the colored-marble-and-board game MasterMind (TM) except that the scoring is done by the Model 100. Combinations of 3 to 5 letters selected from 5 to 10 are possible, and a tally is kept for up to six players (taking turns). Great exercize for the mind. Checksum: 238,022 [75775,1430] Don Zeikel CASINO.CA Text, Bytes: 6370, Count: 277, 10-Jan-85 Title : Keywords: LUCID ROM CA GAME CASINO DICE ROULETTE CASINO.CA is a Lucid Rom spreadsheet featuring an Executive Decision Maker, a pair of dice, and a Roulette layout. It is in HEX form. To use it, you MUST have a Lucid ROM from Portable Computer Support Group, and CHANGE.BA from DL 7. See CASINO.DOC for download instructions before attempting to use this program!. 6370 Bytes to download 3096 Bytes in .CA Checksum = 330,871 Your comments will be appreciated. [75775,1430] Don Zeikel CASINO.DOC Text, Bytes: 3065, Count: 342, 10-Jan-85 Title : Keywords: LUCID ROM CA GAME CASINO DICE ROULETTE Downloading instructions and program notes for CASINO.CA. Lucid ROM and CHANGE.BA required. See CASINO.CA 3027 bytes to download Don Zeikel 75775,1430 [76703,4311] Eiji Miura CAT-05.ARC Bin, Bytes: 22805, Count: 161, 22-Jun-90 Title : Archived Library Catalog Keywords: CATALOG LIBRARY ARC IBM This ARChive file for PC/MS-DOS contains all catalog (.CAT) files in THIS Library. Binary file; download with protocol and use ARC utiltiy to extract files. [72506,2072] CHESS.100 Text, Bytes: 5335, Count: 1621, 04-Jun-85 Title : Keywords: BASIC 100 102 GAME BOARD CHESS A chess playing game for the Model 100 (maybe the 200 too). Be sure to read CHESS.DOC for operating instructions. Checksum = 314,319. Mike Weiblen 72506,2072 (PS: It may have some hidden bugs, so dont be suprized!) [72506,2072] CHESS.DOC Text, Bytes: 1785, Count: 1527, 04-Jun-85 Title : Keywords: CHESS BASIC BOARD GAME Documentation for CHESS.100 [70076,150] CHOMP.100 Text, Bytes: 5250, Count: 576, 20-Feb-87 Title : Keywords: BASIC 100 102 GAME ARCADE Old "Chomp" game reworked for the Model 100 by Chris Morgan [70466,333] CODA.BA Text, Bytes: 605, Count: 113, 11-Dec-83 Title : Keywords: CODA BASIC ENCODER DECODER TRS-80 MODEL 10013COCO This is a basic program I developed from a Texas Instruments Speak & Spell, it uses a simple search and return method to encode a message, when typing the enter, it returns with the encoded message, to decode it, simply re-enter it. great for the kids (big kids too) to play secret agent with secret codes. from Stephen Griswold 70466,333 [75766,17] CONCEN.100 Text, Bytes: 2220, Count: 301, 05-Mar-85 Title : Keywords: GAME CONCENTRATION MATCHING MATCH 8K BASIC BOARD Here's a game for you poor 8k users out there! Match up the 16 squares in as few tries as possible. Send me any comments! [75766,17] Rick LaBanca Checksum: 130,031 [76672,544] COVER.102 Text, Bytes: 8930, Count: 31, 22-Dec-87 Title : Keywords: BINGO CARD COVER COVERING AIDE APPLICATION MARKER COVER.102 Bingo Card Marking aide. Use this program to mark your cards in your local bingo hall. Will NOT alert user to a winning card. This is the "Bells & Whistles" version of COVER.101 Took care of some bugs and made lotsa minor improvements in the course of 6 months of sitting in Bingo halls and scratching on napkins. Checksum: 544,583 [76672,544] COVER.106 Text, Bytes: 11194, Count: 22, 11-Feb-88 Title : Keywords: BINGO CARD COVER MARKER AID 60 COLUMN APPLICATION SUPER "BELLS & WHISTLES" VERSION OF "COVER.100" AND "COVER.101". MUST BE USED WITH A 60-COLUMN PROGRAM such as ROM-VIEW 80 from Traveling Software's Ultimate Rom II. Download & Convert to BASIC. See "COVER.DO6" for documentation. CHECKSUM: 661,930 by "DOWNCK.WM3" 250 lines, 11193 bytes in memory [76672,544] COVER.DO2 Text, Bytes: 2954, Count: 27, 22-Dec-87 Title : Keywords: BINGO CARD COVER COVERING AIDE APPLICATION DESCRIPTION DIRECTIONS COVER.DO2: DOCUMENTATION FILE FOR COVER.102 BINGO CARD COVERING AIDE PROGRAM [76672,544] COVER.DO6 Text, Bytes: 6139, Count: 23, 11-Feb-88 Title : Keywords: BINGO CARD COVER MARKER AID 60 COLUMN APPLICATION ROMVIEW ROM COVER.DO6 Description file for COVER.106. Checksum: 520,033 [76672,544] COVMOD.106 Text, Bytes: 2555, Count: 16, 19-Oct-88 Title : Keywords: BINGO COVER CARD MARKER AIDE ROM-VIEW 80 COLUMN MERGE FILE TO MODIFY COVER.106 (THIS LIB) TO ADD A PATTERN RECOGNITION FEATURE. SEE "COVMOD.DOC" FOR HOW-TO INFO (Now you can read a book & let the computer play Bingo for you!) MEMORY - 2556, CHECKSUM 138,431 @ 76 LINES [76672,544] COVMOD.DOC Text, Bytes: 4924, Count: 15, 18-Oct-88 Title : Keywords: COVER CARD MARKER AIDE ROM-VIEW 80 COLUMN DOCUMENTATION FOR COVMOD.106 [75775,1430] Don Zeikel CRAPPS.100 Text, Bytes: 16155, Count: 206, 20-Sep-86 Title : Keywords: BASIC 100 HEX MACHINE CODE DICE CASINO GAME CRAPS CRAPPS VERSION 1.2. Full-featured Crap game including machine-language graphics and most casino side bets! Note that file is over 16000 bytes to download. CRAPPS.QIK also required to create machine language graphics. See CRAPPS.DOC for full converting and playing instructions, OR see CRAPPS.D2 for brief explanation of new CRAPPS.QIK improved graphics if you have downloaded CRAPPS prior to March 28, 1987 and already have the DOC. Checksum=991,179 [75775,1430] Don Zeikel CRAPPS.D2 Text, Bytes: 1924, Count: 122, 28-Mar-87 Title : Keywords: BASIC 100 HEX MACHINE CODE DICE CASINO GAME CRAPS CRAPPS Description and instructions for using CRAPPS.QIK, an IMPROVED graphics program for CRAPPS.100. If you have downloaded CRAPPS.DOC AFTER March 28, 1987, this material is included there. [75775,1430] Don Zeikel CRAPPS.DOC Text, Bytes: 7725, Count: 98, 28-Mar-87 Title : Keywords: BASIC 100 HEX MACHINE CODE DICE CASINO GAME CRAPS CRAPPS Loading and playing instructions for CRAPPS.100, a full-featured Crap game with machine-language graphics and most casino side bets! CRAPPS.100 and CRAPPS.QIK also required. CRAPPS.QIK replaces earlier graphics programs; if you have downloaded this DOC prior to March 28, 1987, you may download CRAPPS.D2 instead for a brief explanation of and instructions for CRAPPS.QIK. [75775,1430] Don Zeikel CRAPPS.QIK Text, Bytes: 4025, Count: 145, 28-Mar-87 Title : Keywords: BASIC 100 HEX MACHINE CODE DICE CASINO GAME CRAPS CRAPPS Creates CRAPS!.CO, a machine-language subroutine for CRAPPS.100, the full-featu red Craps game. RLCLDR.BA from DL7 required; See CRAPPS.DOC for full instructions, OR see CRAPPS.D2 for brief explanation of this file if you have downloaded CRAPPS prior to March 28, 1987 and already have the DOC. THIS IS A MAJOR IMPROVEMENT OVER EARLIER GRAPHICS FOR CRAPPS.BA! Checksum = 206,859 [75775,1430] Don Zeikel CRAPS.100 Text, Bytes: 3455, Count: 379, 08-Apr-85 Title : Keywords: DICE CASINO GAME CRAPS CHANCE CRAPS.100 is a graphic craps program. You can make pass bets, and, at the prompt, side bets on all numbers except 7. Side bets can accumulate, and pay 5 to 4. Knowledge of the basic rules of craps required. Role them bones! 3453 bytes to download 2546 bytes in BASIC Checksum = 206,484 [70206,1115] James A. McGreevy CRIBGE.BA1 Text, Bytes: 12330, Count: 612, 11-Mar-86 Title : Keywords: BASIC 100 102 200 M10 CRIBBAGE CARD GAME Invented by the poet/gamesman/soldier Sir John Suckling in the early 1600's, Cribbage has remained popular through Revolutionary times to the present, due mainly to its balancing skill with luck. This version is well suited for learning the game or bettering your skill. "Muggins" is enabled & you play the computer to 121 points. (Press G to "go" and the numbers above the cards to make selections.) See CRIBGE.DOC Checksum 773,804 [70206,1115] James A. McGreevy CRIBGE.DOC Text, Bytes: 6015, Count: 344, 16-Mar-86 Title : Keywords: 100 102 200 M10 CRIBBAGE CARD GAME DOC INSTRUCTIONS Instructions for the Model 100 Cribbage game CRIBGE.BA1. Intended primarily for novices. --jam [72145,1021] DATA1.DO Text, Bytes: 3075, Count: 360, 29-Aug-85 Title : Keywords: JBADVENTURE 1 BASIC TEXT ADVENTURE 100 Data file for JBADVENTURE #1 - The Harrow House. See JBADV1.DOC for information. Be sure to also download JBADV1.BA1, JBADV1.BA2, and JBADV1.DOC. A complete text adventure which accepts full sentences. Checksum: 233,988 [70645,272] DICE.AWD Text, Bytes: 6465, Count: 296, 02-Feb-85 Title : Keywords: DICE GRAPHICS RANDOM CRAPS GAMES CKSUM 386,460 Approx 6K Memory A BASIC program that throws dice on the M-100 screen. All 36 dice combinations are supported. [72325,614] DIRTY.12 Text, Bytes: 2795, Count: 464, 28-Oct-84 Title : Keywords: PUZZLE GAME 1PLAYER CHALLANGING 1 PLAYER PUZZLE/GAME. SEE DIRTY.DOC FOR INSTRUCTIONS. CHKSM=171,176 [72325,614] DIRTY.DOC Text, Bytes: 1155, Count: 615, 28-Oct-84 Title : Keywords: GAME PUZZLE 1PLAYER DOCMTN DOC FOR DIRTY.12 [73127,203] DOOR.PT1 Text, Bytes: 20685, Count: 148, 16-Nov-86 Title : Keywords: TEXT 100 102 FANTASY DUNGEON GAME DOOR DELOS BLOODY MARY DOOR.PT1, DOOR.PT2 etc is a dungeon game composed on & for Tandy 102 but playable on ANY computer as it is a simple Text File. [73127,203] DOOR.PT2 Text, Bytes: 21140, Count: 43, 02-Jan-87 Title : Keywords: BLOODY DOOR DELOS FRP FANTASY DUNGEON MARY TEXT Chapter 2 of THE BLOODY DOOR TO DELOS, a text dungeon adven to play under your text editor on any computer [73127,203] DOOR.PT3 Text, Bytes: 10455, Count: 35, 27-Dec-86 Title : Keywords: TEXT 100 102 FANTASY DUNGEON GAME DOOR DELOS BLOODY MARY Chapter 3 of THE BLOODY DOOR TO DELOS, a game playable on Tandy 100, 102 etc as short text files under the text editor. Dungeon fantasy adventure. [73127,203] DOOR.PT4 Text, Bytes: 20985, Count: 38, 16-Jan-87 Title : Keywords: TEXT ADVENTURE GAME BLOODY DOOR DELOS DUNGEON FANTASY Chapter 4 of "Bloody Door to Delos," a dungeon fantasy adventure game run as an ASCII file under any TEXT editor. [73127,203] DOOR.PT5 Text, Bytes: 17140, Count: 32, 16-Jan-87 Title : Keywords: TEXT GAME ADVENTURE BLOODY DOOR DUNGEON FANTASY Chapter 5 of THE BLOODY DOOR TO DELOS, a dungeon fantasy which plays as an ASCII file under any text editor. [73127,203] DOOR.PT6 Text, Bytes: 12765, Count: 46, 20-Jan-87 Title : Keywords: TEXT GAME ADVENTURE BLOODY DOOR DELOS DUNGEON FANTASY Final chapter of THE BLOODY DOOR TO DELOS, a dungeon fantasy game that plays under any text editor. [73340,2270] SCOTT SMITH DPDME.102 Text, Bytes: 904, Count: 81, 19-Dec-90 Title : GRAPHICS DISPLAY GAME Keywords: DPGME.102 100 102 DISPLAY GRAPHICS BASIC A MORE COMPLEX VERSION OF THIS GAME DPGME.102 IS IN LIBRARY 6 A GRAPHICS DRAWING GAME TO DISPLAY ALL KINDS OF PATTERNS BASED ON INPUTED NUMBERS. CHECKSUM-52494 E-MAIL SCOTT SMITH [72236,2130] DRAGON.ADV Text, Bytes: 9765, Count: 1149, 09-Feb-85 Title : Keywords: BASIC 100 102 GAME ADVENTURE DRAGONS An enhanced version of Smaug.ADV It needs only 10K to run and has more sound effects. Checksum: 668,929 [73347,1210] barry robinson DRAW.100 Text, Bytes: 8661, Count: 317, 24-Jan-90 Title : Nevada-style Draw Poker slot machine Keywords: DRAW POKER CASINO GAMBLING GAMES This is a simulation based on the Drw-Poker gaming machines in the casinos in Nevada. Completely debugged with sound effects added. Lots of fun! Barry Robinson Checksum=516,600 [72176,1077] jack shalom ELIZA.100 Text, Bytes: 7120, Count: 575, 24-Apr-85(24-Oct-86) Title : Keywords: ELIZA THERAPIST THERAPY ANALYST PSYCHOTHERAPY PROBLEMS SHRINK PSYCHIATRIST Amaze your friends! Astound your family! Confound your shrink! This fantastic program turns your 100 into an insightful psychoanalyst. You provide the problem and respond to the computer. Make sure the caps lock is on and only enter one sentence at a time. This program is based on a generic Creative Computing magazine program. enjoy jack shalom[72176,1077] Checksum: 424,008 [75655,25] EMBED.100 Text, Bytes: 2010, Count: 178, 11-Aug-83 Title : Keywords: MODEL 100 PUZZLE HIDDEN WORDS The program finds hidden words in a matrix of random letters. You create a text file MATRIX.DO AND type in the matrix. Then create a text file EMWORD. DO containing the words which are hidden in the matrix. [72217,1124] ESCAPE.100 Text, Bytes: 3410, Count: 931, 28-Feb-86 Title : Keywords: BASIC 100 GAME ARCADE GRAPHICS SOUND An arcade game requiring fast reflexes in order to escape!! Good luck !!! Checksum: 199,563 [72245,1254] FENIX.SJS Text, Bytes: 3155, Count: 2105, 24-Mar-84 Title : Keywords: 100 ARCADE GAME BASIC FENIX PHEONIX ALIENS DEFEND FENIX.SJS: an arcade style graphix game for the TRS-80 Model 100,similar to "Demon Attack." You defend against aliens swooping down from above. The program runs in under 2K if the instructions are omitted. Loosely based on the game "LCDefender", printed in Creative Computing's Buyers Guide. Enhancements include Hi-Scores saved to memory, and Aliens that shoot back. Have Fun! SJ Sims - [72245,1254] [75775,1430] Don Zeikel FLIP.100 Text, Bytes: 4365, Count: 316, 03-Feb-85 Title : Keywords: BASIC 100 102 GAME BOARD FLIP DICE CHANCE GRAPHICS FLIP.100 is a Model 100 version of an old dice-and-flippers game. You play against the computer. FUN FOR YOUNG AND OLD! See FLIP.DOC for instructions. 4363 bytes to download 3256 bytes in BASIC Checksum = 274,696 [75775,1430] Don Zeikel FLIP.DOC Text, Bytes: 1695, Count: 285, 30-Jan-85 Title : Keywords: FLIP GAME DICE CHANCE GRAPHICS Instructions for playing FLIP.100 [73106,1237] Nigel Hackett FROGER.BA Text, Bytes: 2125, Count: 1622, 27-Mar-85 Title : Keywords: BASIC 100 102 ARCADE GAME GRAPHICS FROGGER "FROGER" is a basic program, simulating the arcade game. It is menu driven, where needed. Checksum (downck) 127982 [76703,4311] Eiji Miura GAMES.CAT Text, Bytes: 15375, Count: 151, 25-Oct-89 Title : Keywords: CATALOG BOARD GAMES CARDS This file lists names and descriptions of programs and files in this section which are game-oriented. Including board games, card games, and simulations. [76703,4311] Eiji Miura GAMING.CAT Text, Bytes: 6191, Count: 113, 22-Jun-90 Title : Library Catalog - Gaming Keywords: CATALOG GAMING GAMBLING HANDICAPPING BET CASINO RACE This file lists names and descriptions of programs and files in this section which are gaming related; handicapping, wagering, gambling, and other gambling-type games. [73216,2625] GARDEN.DO2 Text, Bytes: 1325, Count: 464, 21-Sep-86 Title : Keywords: HEX 100 MACHINE CODE GAME ARCADE CENTIPEDE GRAPHICS Documentation for Garden Raid v2.0 A machine language arcade game. Fast paced, with good graphics makes this game a winner. [73216,2625] GARDEN.DOC Text, Bytes: 760, Count: 396, 09-Apr-85 Title : Keywords: Documentation for GARDEN.TCM. [73216,2625] GARDEN.HEX Text, Bytes: 5175, Count: 346, 21-Sep-86 Title : Keywords: HEX 100 MACHINE CODE GAME ARCADE CENTIPEDE GRAPHICS Assembly file for Garden Raid v2.0 Requires CHANGE.BA from DL 7. See GARDEN.DO2 for more information. Checksum: 292,814 [73216,2625] GARDEN.TCM Text, Bytes: 3830, Count: 352, 09-Apr-85 Title : Keywords: GAME GRAPHICS COMPILED BASIC Basic program to be compiled using TCOMP from DL4. Just like the arcade Centepede. Read Garden.Doc first! Checksum: 213,711 [73117,3600] Joe Wasserman GREED.DOC Text, Bytes: 3886, Count: 229, 06-Mar-87 Title : Keywords: 100 200 DICE GAME GREED GRAPHICS DOC DOCUMENTATION Rules and regulations for playing GREED.GME. Checksum=333,936 [73117,3600] Joe Wasserman GREED.GME Text, Bytes: 5796, Count: 293, 08-Mar-87 Title : Keywords: 100 200 DICE GAME GREED GRAPHICS A game of luck and skill using six dice. It's you against the computer to see who can score 10,000 points first and may the best person(?) win! For the M100 and T200. You must read GREED.DOC for the rules of the game and how points are scored. Checksum=351,710 [71545,1042] Henry Melton GRID.100 Text, Bytes: 4185, Count: 1165, 26-Jun-84 Title : Keywords: BASIC 100 102 GAME ARCADE TRAP TRON High resolution video game based on lightcycle sequence in the movie TRON. Similar to TRAP.100. See GRID.DOC [71545,1042] Henry Melton GRID.DOC Text, Bytes: 3070, Count: 790, 26-Jun-84 Title : Keywords: HI RESOLUTION GAME DOCUMENTATION TRON Documentation for the game GRID.100. by the way, there is a PPOINT subroutine in the game. [70155,1365] GUN.100 Text, Bytes: 1170, Count: 546, 07-Sep-83 Title : Keywords: GUN GAME ARTILLARY ANGLE 100 ARTILLARY GUN GAME. YOU DECIDE THE SHOTS. FOR THE MODEL 100. [72276,1201] HAM100.BA Text, Bytes: 2815, Count: 230, 12-Jan-87 Title : Keywords: BASIC 100 102 GAME HAMMURABI The classic game of Hammurabi reworked to run on the model 100 screen. Checksum: 191,074 [Corrected copy of 25-Feb-85 version uploaded by sysop] [75665,1045] HANGMN.100 Text, Bytes: 3300, Count: 289, 18-Jul-83 Title : Keywords: BASIC 100 102 GAME BOARD HANGMAN WORD Revised version of word guessing game. This one uses random access technique to retrieve words from RAM file. Program contains a header of comments describing its use. Requires SUBLIB.CO (see SUBLDR.100 in DL 7). Good game for adults/kids depending on how nasty your word file is. [72747,126] HEART.BA Text, Bytes: 11670, Count: 711, 24-Jan-86 Title : Keywords: TANDY 100 200 HEARTBREAKER GAME BASIC HEART ARCADE Prog. will work on 100 or 200. If on 200 only 1/2 the screen will be used. Fast graphics and scores are saved. Checksum: 706,648 [72747,126] HEART.DOC Text, Bytes: 4085, Count: 448, 24-Jan-86 Title : Keywords: TANDY 100 200 HEARTBREAKER GAME BASIC HEART ARCADE Documentation File for Heartbreaker - 100/200. [HEART.BA] Jesse Johnson [72747,126] [72737,120] HI-Q.100 Text, Bytes: 4465, Count: 443, 04-Dec-85 Title : Keywords: BASIC 100 200 GAME BOARD HI-Q is a version of an old peg-board game. It's written in BASIC, and should run on a T200 (Untried). Play with CAPS LOCK on, instructions are included in the program. Send comments to : Mike Martell [72737,120] Downck checksum 301,007 [73116,3507] HILOW.100 Text, Bytes: 8490, Count: 255, 09-Aug-85 Title : Checksum: 532,648 PA: 13 Keywords: GAME CARDS POKER HI LOW 100 BASIC HIGH Hi-Low is a game that requires the knowledge of POKER. The program maintains a list of the TOP 5 scores. As new scores are reached the lowest score is removed and the new score is added in the corret spot. Information needed is included in the program itself within the first 10 lines. The game is self prompting so instructions are not really needed. There is a updated change that allows a better display of the TOP 5 list. Checksum: 532,648 [70135,161] HMAN.100 Text, Bytes: 4855, Count: 633, 21-Nov-83 Title : Keywords: TRS MODEL 100 HANGMAN GAME GRAPHICS WORDS Hangman program for the model 100 Has graphics and keeps track of the time of play. Requires the file words.100 [72135,744] Byron Myhre HORSES.100 Text, Bytes: 5990, Count: 550, 19-Apr-86 Title : Keywords: BASIC 100 HORSE RACE TRACK GAME CASINO BET BOARD This is a horse race for up to 4 players. Four horses run, and each player bets WIN,PLACE, or SHOW. The race starts with the call to the post. After the race, all bets are tallied. Checksum: 377,492 [72747,1205] HUIT.BA Text, Bytes: 6855, Count: 219, 24-Nov-85 Title : Keywords: BASIC 100 102 GAME CARDS CARTES HUIT FRANCAIS QUEBEC JEU Pasionnant jeu de cartes ecrit en francais ! Vous passerez de longues heures a vous defendre contre l'ordinateur (qui joue assez bien d'ailleurs) N'oubliez pas de lire les instructions (lignes 1-68 ). Bonne partie ! Checksum: 449,093 English-speaking members see HUIT.MRG and HUIT.DOC also. (This is a very nifty card game.) [76703,446] HUIT.DOC Text, Bytes: 2600, Count: 200, 25-Nov-85 Title : Keywords: CARTES CARDS HUIT FRANCAIS FRENCH QUEBEC DOCUMENTATION Documentation for the English-speaking members for the play of the fine card game HUIT.BA. Phrases used in the play of the game are translated also. French documentation is in the REM lines of the game. [75775,1430] Don Zeikel HUIT.MRG Text, Bytes: 2665, Count: 157, 28-Nov-85 Title : Keywords: CARTES CARDS HUIT FRANCAIS FRENCH QUEBEC TRANSLATION ENGLISH MERGE MERGE this file with Stephane Burgoyne's HUIT.BA for an English-language version of that addictive card game. English instructions are in Dave Thomas' HUIT.DOC, which is where I got the translation. Checksum = 177,571 Don Zeikel [75775,1430] [74035,433] INVAD2.100 Text, Bytes: 4085, Count: 744, 17-Oct-83 Title : Keywords: TRS MOD100 SPACE INVADERS GAME INVADR100 REVISED 101683 Requires MAXFILES=>1; a file named RECSC.DO (may be empty). This version corrects earlier one. [75765,374] INVADR.100 Text, Bytes: 4985, Count: 1089, 18-Oct-83 Title : Keywords: MODEL100 SPACE ARCADE GAME MICRO-INVADERS IS AN ARCADE-TYPE SHOOT- EM-UP GAME LOOSELY BASED ON THE GAME SP*CE INV*DERS. THE GAME GETS HARDER TO PLAY AS THE SCORE INCREASES, WITH NO UPPER LIMIT. THE 3 HIGHEST SCORES WITH THE PLAYER'S INITIALS ARE STORED IN A FILE CALLED "INVHS.DO". THAT FILE IS CREATED BY THE PROGRAM. [73327,1653] James Yi INVADR.BA Text, Bytes: 4005, Count: 914, 25-Jul-86 Title : Keywords: BASIC SPACE INVADERS 100 200 GAME ALIENS ARCADE Space Invader play-alike. Shoot all the aliens before they come down to earth Checksum: 283877 [75765,374] INVADR.DOC Text, Bytes: 1795, Count: 843, 18-Oct-83 Title : Keywords: MODEL100 SPACE ARCADE GAME THIS IS A TEXT FILE CONTAINING THE INSTRUCTIONS ON HOW TO PLAY "INVADR.100" [76576,2735] Wilson Van Alst INWORD.BAS Text, Bytes: 1530, Count: 34, 27-Mar-88 Title : Keywords: 100 200 BASIC SPELL SPELLING DICTIONARY WORD LIST ANAGRAM ALPHABET Enter a word, name, or phrase. INWORD searches dictionary files and culls out other words that can be spelled from the letters of your entry. Requires dictionary files on disk (or multiple disks), and a DOS that will access those files with the "0:" prefix in BASIC. Checksum = 97,628. Wilson Van Alst [ 76576,2735] [76576,2735] Wilson Van Alst INWORD.CHP Text, Bytes: 1669, Count: 18, 04-Apr-88 Title : Keywords: SPELL SPELLING ANAGRAMS GAMES WORDS DICTIONARY CHIPMUNK A version of INWORD designed to run with two-letter dictionary files named in the form DIC-AB.DO, as preferred on the Chipmunk disk drive. Checksum = 106,232. Wilson Van Alst [76576,2735] [72145,1021] JBADV1.BA1 Text, Bytes: 10900, Count: 328, 29-Aug-85 Title : Keywords: JBADVENTURE 1 BASIC TEXT ADVENTURE 100 The Harrow House - A full-featured text adventure. Also download JBADV1.BA2, DATA1.DO, JBADV1.DOC. Read JBADV1.DOC for downloading instructions and for more information. Understands over 100 words. Checksum: 723,873 [72145,1021] JBADV1.BA2 Text, Bytes: 2590, Count: 327, 29-Aug-85 Title : Keywords: JBADVENTURE 1 BASIC TEXT ADVENTURE 100 Part II of JBADVENTURE #1, The Harrow House. Also see JBADV1.DOC for instructions/ information. Be sure to download DATA1.DO and JBADV1.BA1 Checksum: 188,219 [72145,1021] JBADV1.DOC Text, Bytes: 1930, Count: 385, 29-Aug-85 Title : Keywords: JBADVENTURE 1 TEXT ADVENTURE 100 Documentation for JBADV1.*, a full-featured text adventure which recognizes FULL ENGLISH SENTENCES such as 'TAKE THE KEY AND THE ROPE'. Read this file for more information/documentation/instructions. JBADVENTURE #1! Look for more in the future.... [72145,1021] JBADV1.FIX Text, Bytes: 380, Count: 295, 05-Sep-85 Title : Keywords: JBADVENTURE 1 BASIC TEXT ADVENTURE 100 BUG FIX New patches for JBADV1 fixes all known bugs...Keep 'em coming if you find any! [73117,3600] Joe Wasserman JIGSAW.100 Text, Bytes: 6680, Count: 413, 12-Aug-86 Title : Keywords: BASIC 100 200 JIGSAW PUZZLE GAME BOARD A Jigsaw Puzzle for the M100. Same as JIGSAW.200 but for the smaller screen. Guaranteed to perplex and amuse you for hours on end. If you find the solution, please don't make it public so others can enjoy working on it. Basic bytes = 5,479 without instructions = 4,218 Checksum = 400,018 [72246,172] LANDER.100 Text, Bytes: 2075, Count: 887, 12-Aug-85 Title : Keywords: BASIC 100 102 GAME LANDER GRAPHIC MOON Simple graphic moon lander game. See brief comments in Lander.doc. Checksum: 139,784 [72246,172] LANDER.DOC Text, Bytes: 600, Count: 687, 12-Aug-85 Title : Keywords: LANDER GRAPHIC MOON GAME Short documentation file for LANDER.100 [70476,224] LETTER. Text, Bytes: 820, Count: 122, 30-May-84 Title : Keywords: KIDS GAME PRESCHOOL ALPHABET A letter recognition game; match the letter and get a song. Satisfied my preschooler's curiosity about the M100. PA=307 [76703,4062] Tony Anderson LICENS.BA Text, Bytes: 776, Count: 53, 07-Sep-90 Title : Program generates license plate numbers Keywords: LICENSE NUMBER GENERATER BASIC LOOP DISPLAY 100 102 200 LICENS.BA This program prints license plate numbers in the popular format of three numbers, followed by three letters. Utilizing only six characters, there are 17,576,000 possible combinations; 10*10*10*26*26*26, or (10^3)*(26^3). Question is, how long will it take this program to display them all on your computer? First right answer wins a hearty "well done"! Checksum = 56,940 [70076,501] LIFE.100 Text, Bytes: 2210, Count: 891, 16-Dec-83 Title : Keywords: BASIC 100 102 GAME COLONY LIFE This is a game in which you try to design the perfect configuration for a living colony of organisims. Instructions for this game are in LIFE.DOC. Enjoy!!! [70076,501] LIFE.DOC Text, Bytes: 2185, Count: 796, 16-Dec-83 Title : Keywords: LIFE GAME INSTRUCTIONS LIFE.DOC This file contains the instructions for the game LIFE.100. [70076,501] LIFE2.100 Text, Bytes: 2245, Count: 234, 12-Jan-86 Title : Keywords: LIFE 100 GAME LIFE2 BASIC This is a two player version of LIFE.100. Instructions in LIFE2.DOC Checksum: 129,301 [70076,501] LIFE2.DOC Text, Bytes: 2340, Count: 237, 12-Jan-86 Title : Keywords: LIFE LIFE2 GAME 100 BASIC DOCUMENTAION DOC INSTRUCTIONS These are the instructions for Life2.100. Try this Game, you'll love it!!!! [71316,1321] KEN JACKSON LIFECO.DOC Text, Bytes: 6417, Count: 72, 31-Dec-88 Title : Documentation for M/L Game of Life Keywords: GAME COLONY LIFE PALETTE 100 CO INSTRUCTIONS This is a game in which you try to discover and/or design various constant patterns for a living colony of organisms. LIFECO is similar to LIFE.100 but, being a machine language program it is much quicker (3.5 seconds per generation.) LIFECO is designed to interface with PALETTE.100 as the graphics editor. Use James Yi's HXFER program (Lib 7) to convert the HEX file. [71316,1321] KEN JACKSON LIFECO.HEX Text, Bytes: 3482, Count: 64, 31-Dec-88 Title : HXFER HEX file for M/L Game of Life Keywords: GAME COLONY LIFE PALETTE 100 HEX HXFER This is a game in which you try to discover and/or design various constant patterns for a living colony of organisms. LIFECO is similar to LIFE.100 but, being a machine language program it is much quicker (3.5 seconds per generation.) LIFECO is designed to interface with PALETTE.100 as the graphics editor. Use James Yi's HXFER program (Lib 7) to convert the HEX file. Checksum = 196,361 [71316,1321] KEN JACKSON LIFECO.SRC Text, Bytes: 13973, Count: 34, 31-Dec-88 Title : Source code for M/L Game of Life Keywords: GAME COLONY LIFE PALETTE 100 ASM SOURCE This is a game in which you try to discover and/or design various constant patterns for a living colony of organisms. LIFECO is similar to LIFE.100 but, being a machine language program it is much quicker (3.5 seconds per generation.) LIFECO is designed to interface with PALETTE.100 as the graphics editor. Use James Yi's HXFER program (Lib 7) to convert the HEX file. Checksum = 749,009 [72737,370] Jim Pietrangelo LOTLUK.100 Text, Bytes: 11715, Count: 160, 25-Jan-89 Title : Lotto generator - based on b'day and sex. Keywords: LOTTO LOTTERY 100 GAMES NUMBERS LUCKY LUCKY-NUMBERS PICK LOTLUK.100 << Lott-O-Luck >> is a basic program which computes your Lucky Lottery Numbers based on your birthdate and sex type. Music, nice screens, extensive error checking routines make this a fun program for the entire family. Programmable for ANY STATE LOTTERY. Self prompting. Have fun. Comments and/or suggestions will be chearfully accepted. Jim Checksum = 732,392 [73340,2270] SCOTT SMITH LOTTER.102 Text, Bytes: 3738, Count: 97, 24-Feb-91 Title : LOTTERY ODDS DISPLAY Keywords: LOTTERY LOTTO GAMBLING BETTING RAMDOM NUMBERS GAME BRO A LOTTERY ODDS DISGENERATOR WITH MEMORY STORAGE TO CALCULATE REAL ODDS. LOTS OF FUN. CHECKSUM:201683 [73340,2270] A LOTTERY GAME TO FIND YOUR REAL ODDS, CHOOSE YOUR FAVORITE NUMBERS AND SEE HOW THEY.PROVISIONS FOR MEMORY STORAGE CKSUM201683 [75725,1130] Curtis Garris LOTTO.100 Text, Bytes: 2128, Count: 174, 24-Apr-88 Title : Keywords: LOTTO NUMBER GENERATOR MODEL-100 Lotto number generator for the model-100 only. [70160,170] Robert Curtis LUNAR.100 Text, Bytes: 2875, Count: 1044, 10-Sep-83 Title : Keywords: BASIC 100 102 GAME LUNAR LANDER Lunar lander program for the Model 100. [72227,2416] M3DTUF.BA Text, Bytes: 4005, Count: 415, 03-Oct-85 Title : Keywords: BASIC 100 102 GAME MAZE 3D CUBE GRAPHICS After you've mastered Tim Ekdom's MAZE3D.BA, try M3DTUF. Caution: VERY difficult! See M3DTUF.DOC. Checksum 249,746 [72227,2416] M3DTUF.DOC Text, Bytes: 1930, Count: 312, 03-Oct-85 Title : Keywords: BASIC 100 102 GAME MAZE 3D CUBE GRAPHICS Documentation for M3DTUF.BA, a difficult version of Tim Ekdom's MAZE3D.BA. [74756,413] MAXIT.BAS Text, Bytes: 5014, Count: 129, 04-Jun-88 Title : Keywords: GAME GUESS NUMBER 100 200 102 MAXIT is a simple but surprisingly challenging number strategy game. Instructions are in program. Checksum=297341. [72575,1473] MAZDOC. Text, Bytes: 5420, Count: 629, 28-Jul-84 Title : Keywords: MAZE GAME 3D INSTRUCTIONS DOCUMENTATION Instructions and documentation for MAZE3D.BA. Can be printed directly to an 80 column printer with 66 lines per page. [72575,1473] MAZDOC.8K Text, Bytes: 2435, Count: 266, 04-Aug-84 Title : Keywords: 3D MAZE GAME INSTRUCTIONS Instructions for MAZE3D.8K [70116,667] Jim Straus MAZE.100 Text, Bytes: 7265, Count: 740, 03-Jun-85 Title : Keywords: TRS80 MODEL 100 M100 MAZE GAME PROGRAM This is a game that puts you inside the maze. You have a view of what you would see inside the maze, and also a running map is generated. Every run generates a different maze. The size of the maze can be from 2 by 2 upto 26 by 15. Each maze is has only one unique solution. Checksum: 418740 Accessed Oct '83 - Jun '85: 864 [72575,1473] MAZE3D.8K Text, Bytes: 4105, Count: 230, 04-Aug-84 Title : Keywords: 3D MAZE GAME Stripped-down version of MAZE 3D. Can be downloaded into and run on an 8K machine. See MAZEDOC.8K for instructions. BRO MAZE3D.BA for description. Checksum 235,748 [72575,1473] MAZE3D.BA Text, Bytes: 6890, Count: 664, 28-Jul-84 Title : Keywords: BASIC 100 102 GAME MAZE 3D CUBE PUZZLE GRAPHICS You're lost in a three dimensional maze! How fast can you find your way out? You see several doors. Which one is the right one? Cute graphics! And a real brain teaser! See MAZDOC for instructions and program documentation. Tim Ekdom 72575,1473 [76703,446] MAZE3D.BF Text, Bytes: 5450, Count: 565, 07-Aug-84 Title : Keywords: MAZE 3D GAME GRAPHIC CUBE Lost in a three dimensional maze! How fast can you find your way out? You see several doors, which one is the right one? Cute graphics! And a real brain teaser! This is Byte Fyter's compression of Tim's program. His coding was easy to follow; this coding is not so easy but takes up 27% less RAM. See MAZDOC for instructions; with some imagination the documentation and variable listing may apply too. Checksum = 329,545 [71246,216] MAZING.100 Text, Bytes: 4440, Count: 633, 05-Jul-84 Title : Keywords: BASIC 100 102 GAME MAZE PUZZLE BOARD This is a recoded and scrunched version of Jim Straus' fine MAZE.100 game. It plays exactly the same, but takes up 40% less space -- the DO. file is 4.4K and the BA. only 3.5K. Even 8K machine owners can run it, if they compile it in segments; the running game takes 4.8K. [75765,374] MILLI2.SRC Text, Bytes: 5460, Count: 978, 07-Oct-84 Title : Keywords: HEX 100 SOURCE MACHINE CODE GAME ARCADE Version 2.1 of Millipede!--- I have added a "bat" that flies across the screen. It is worth 8 points. I also added a "spider" that falls from above. It is worth 16 points, but can eat you. See MILLIP.DOC for the rest of the instructions. It is 1.9K long starting at 61150. It will overwrite BOUNCE.CO. Checksum: 284,413 [75765,374] MILLIP.DOC Text, Bytes: 1425, Count: 896, 04-Oct-84 Title : Keywords: BASIC 100 102 HEX LOADER MACHINE CODE ARCADE GAME MILLIPede! is a(nother) 100% machine language arcade game for the Model 100. MILLIP.DOC contains the instructions. MILLI2.SRC contains the source data. MILLIP.LDR is a program that converts MILLI2.SRC to MP.CO. [75765,374] MILLIP.LDR Text, Bytes: 735, Count: 864, 04-Oct-84 Title : Keywords: BASIC 100 102 ML MACHINE CODE GAME ARCADE See MILLIP.DOC for description. Checksum: 41,326 [73106,1627] Mark Lutton MILTON.BA Text, Bytes: 3605, Count: 333, 24-Dec-85 Title : Keywords: PARTY GAME 100 200 CONCENTRATION Milton is a game for 1 to 9 people, similar to an old Milton Bradley electronic game (sorry, no voice output) and based on Concentration. A very silly game. 3603 bytes as .DO, 3008 as .BA. Checksum 241,745. Tested on 100; should work on 200; maybe even on NEC 8201 & Olivetti M10. [72106,1051] MSTDOC.LK Text, Bytes: 3445, Count: 256, 31-Mar-84 Title : Keywords: MASTERMIND COLOR CODE GAME INSTRUCTIONS Playing instructions for MSTMND.LK (approx. 3.6K). [72106,1051] MSTMND.LK Text, Bytes: 2450, Count: 229, 15-Apr-84 Title : Keywords: MASTER MIND COLOR CODE GAME M100 MASTERMIND Game (1975 bytes). See MSTDOC.LK for Instructions [73055,1317] MURDER.100 Text, Bytes: 4390, Count: 969, 27-Jul-84 Title : Keywords: BASIC 100 102 GAME MUSIC SOUND GRAPHICS Solve the 'Murder in the Mansion' and further your reputation as detective extraordinaire. Loosely based on the board game of Clue. 4248 bytes ASCII; Basic requires about 3900 bytes to run. Checksum 285996. [74136,3657] MYSMZE.100 Text, Bytes: 11965, Count: 308, 23-Sep-85 Title : Keywords: BASIC 100 102 GAME ADVENTURE MAZE Mystery Maze is an adventure game for the 24K Model 100 that should be easily adapted for similar lap computers. See MYSMZE.DOC Checksum: 712,195 [74136,3657] MYSMZE.DOC Text, Bytes: 2110, Count: 300, 24-Sep-85 Title : Keywords: INSTRUCTIONS BASIC ADVENTURE GAME Documentation for MYSMZE.100 a BASIC adventure game. Checksum: 1,700 [72737,2662] NEWBOX.BA Text, Bytes: 11920, Count: 355, 16-Feb-86 Title : Keywords: BASIC 100 BOXING BOX SIMULATION GRAPHICS GAME ARCADE This program plays exactly like George Dunsay's original BOX.BA found elsewhere in this DL. Read NEWBOX.DOC to supplement BOXING.DOC for play instructions and changes implemented. Checksum: 730,614 [72737,2662] NEWBOX.DOC Text, Bytes: 2740, Count: 212, 16-Feb-86 Title : Keywords: SUPPLEMENT BOXING.DOC INFO NEWER NEWBOX.BA PROGRAM This file describes the deficiencies of the original BOX.BA program by George Dunsay. The play instructions for both new and old versions of the program may be found in BOXING.DOC. Checksum: 234,514 [72227,1661] Paul Globman NIM.BA Text, Bytes: 3375, Count: 178, 08-Jan-91 Title : A logic game for the 100, 102, and 200 Keywords: LOGIC GAME NIM 100 102 200 A game of logic against a computer opponent. You can win if you're good, but ONLY if you're good! cksm = 239343 [73125,616] NTCRS.BA Text, Bytes: 5015, Count: 410, 28-May-84 Title : Keywords: BASIC 100 NAUGHTS CROSSES TIC-TAC-TOE TIC TAC TOE THE GAME OF NAUGHTS & CROSSES, BETTER KNOWN AS TIC-TAC-TOE. PLAYS A PRETTY GOOD GAME. CAN BE MODIFIED INTO ARTIFICIAL INTELEGENCE. BOB JACK [73340,2270] SCOTT SMITH NUM.102 Text, Bytes: 624, Count: 58, 13-Nov-90 Title : NUM.102 Keywords: GAME BASIC NUMBERS 100 102 A SIMPLE BUT FUN NUMBERS GUESSING GAME IN BASIC. CHECKSUM=35531 [75715,1475] NUMBER.100 Text, Bytes: 2240, Count: 314, 11-Jan-84 Title : Keywords: MODEL 100 ADDITION NUMBERS GAME This is a one or two player game in which you try to outsmart your opponent, get more points, and end the game at an opportune time. Simple enough for kids, complicated enough for strategy. [75715,1475] NUMBER.DOC Text, Bytes: 585, Count: 199, 11-Jan-84 Title : Keywords: DOCUMENTATION NUMBERS GAME DOCUMENTATION FOR NUMBERS GAME [73720,3433] NUMBER.V2 Text, Bytes: 4970, Count: 212, 26-Nov-87 Title : Keywords: FUN NUMBERS GAME STRATEGY SOLITAIRE LOGIC A revision of NUMBER.100 in this DL. Better strategy for the Model 100, fancier graphics, and more thorough randomization make the game more challenging and interesting as a solitaire. Good fun for a newspaper reporter at a boring zoning meeting. Checksum = 319,476 [73720,3433] NUMDOC.V2 Text, Bytes: 1833, Count: 129, 26-Nov-87 Title : Keywords: FUN NUMBERS GAME STRATEGY SOLITAIRE LOGIC Instructions etc. for NUMBER.V2. If you download this and NUMBER.V2, you won't need to download NUMBER.DOC. Checksum 157,465. [70235,1337] ORWELL.84A Text, Bytes: 1540, Count: 511, 09-Jan-84 Title : Keywords: PARANOIA BRAVE NEW WORLD STATISTICS IPL SCREEN CLOCK 1984 ORWELL An IPL screen or short program ( <1K ) for those interested in the state of the world at any given moment during 1984. Ideal for the thoroughly paranoid or just plain cynical, such as my bartender, who said, "Face it; 1984's a wash, but '85'll be great." [75775,1430] Don Zeikel OTHELO.100 Text, Bytes: 3520, Count: 693, 23-Apr-85 Title : Keywords: BASIC 100 102 GAME BOARD OTHELLO OTHELO This is a modification of OTHELO.JDT, originally uploaded by 71435,516. In this variation, there is no scroll, so you can actually see the pieces move and change; F1 or F8 exits to menu. Remember the spaces across equal "a" through "h." 2797 Basic bytes. Checksum: 211,626 [71435,516] OTHELO.JDT Text, Bytes: 3260, Count: 783, 24-May-84 Title : Keywords: BASIC 100 102 GAME BOARD OTHELLO OTHELO This is a Model 100 version of the game Othello. You play the computer. You are "X" and the computer is "O". Moves are entered using row,col coordinates. Columns are lettered "a-h" from left to right. Play with CAPS LOCK off. Basic = 2599 bytes Checksum 194,365 [76656,2115] James Shelton OTHELO.V3 Text, Bytes: 4730, Count: 377, 23-Aug-87 Title : Keywords: OTHELLO OTHELO BOARD GAME this is a revision of OTHELO.100 which can be found elsewhere in this DL. CHECKSUM= 303,870 [75725,1644] PARMTL.100 Text, Bytes: 3335, Count: 81, 21-Aug-83 Title : Keywords: PARIMUTUEL ODDS PAYOFF HORSE RACE HANDICAPPING Parimutuel is used for determining the payoff in situations such as horse racing. Bets are made on several entrants, and 1st 2nd and 3rd are paid in proportion to the amount bet on each, as it relates to the total bet. The program also displays odds on each entrant to win, place and show at any time, and prints results. PA=64 [73106,1627] Mark Lutton PEOPLE.100 Text, Bytes: 2410, Count: 433, 30-May-85 Title : Keywords: BASIC 100 102 GAME PEOPLE PARTY ANIMAL AI EXPERT INTELLIGENT PEOPLE is an expert system, AI experiment, or party game. Similar to the classic computer game "Animal", it builds a knowledge base of people and learns as you play. This version runs in RAM, requires no disk drive, and starts from scratch every time. By changing the CLEAR and DIM statements, you just might be able to run it in an 8K machine. Also see PEOPLE.CHP for the Chipmunk version. Version of 5/30/85. Minor bug fixed. Checksum: 166,683. [73106,1627] Mark Lutton PEOPLE.CHP Text, Bytes: 2925, Count: 104, 30-May-85 Title : Keywords: PEOPLE PARTY GAME AI ANIMAL EXPERT CHIPMUNK DISK Version of PEOPLE.100 that requires a Chipmunk disk drive. It builds and maintains a database on disk so that its knowledge of people increases every time you play. To start from scratch, kill the file "PEOPLE.DA" on disk. This is also a good example of Chipmunk random-access file techniques. Version of 5/30/85: Minor bug fixed. Checksum: 195,737. [72677,42] Carmen Paone PIGSKN.100 Text, Bytes: 9216, Count: 129, 07-Sep-89 Title : Football game program Keywords: GAME FOOTBALL 100 102 ASCII GRAPHICS PIGSKN.100 allows you to be the quarterback for a college football power during the last two minutes of a game. Winning or losing the game depends on your play selection. Checksum = 616,250 (ASCII) Contains 8-bit characters; download with Xmodem. [75765,374] PLANET.DOC Text, Bytes: 3460, Count: 1233, 26-Oct-84 Title : Keywords: MACHINE LANGUAGE SPACE ARCADE GAME PLANET is a machine language space arcade game. PLANET.DOC contains the necessary instructions. The first person to win the game was DON ZEIKEL, 28-Oct-84 (the next game will be even harder!). >>> Two DOC errors: Level is displayed in lower LEFT, and CONTROL-X exits game at any time. CHECKSUM: 295,546 [75765,374] PLANET.LDR Text, Bytes: 725, Count: 1181, 26-Oct-84 Title : Keywords: MACHINE LANGUAGE SPACE ARCADE GAME See PLANET.DOC for details. Checksum: 41,125 [75765,374] PLANET.SRC Text, Bytes: 8105, Count: 1100, 26-Oct-84 Title : Keywords: HEX 100 102 ML MACHINE CODE SPACE ARCADE GAME PLANET is a machine code, very fast space arcade game. Requires PLANET.LDR, see PLANET.DOC for instructions. Checksum: 427,819 [70536,253] POKER.100 Text, Bytes: 6415, Count: 1467, 29-Apr-84 Title : Keywords: BASIC 100 102 GAME CARDS DRAW POKER A game of 5 card draw poker, Jacks or better to open. Five opponents with realistic action and bluffing. Documentation in POKER.DOC. Checksum 383,361 [70536,253] POKER.DOC Text, Bytes: 3185, Count: 919, 29-Apr-84 Title : Keywords: DRAW POKER CARDS GAME STRATEGY Documentation for Poker.100 . 3200 bytes checksum 279,247 [75665,1045] PONG.100 Text, Bytes: 2455, Count: 460, 13-Jul-83 Title : Keywords: BASIC 100 102 GAME ARCADE PONG BALL Two-player pong game (bouncing ball & paddle). The keys: ESC, 1, 2, SPACE, -, =, BKSP are used to move the paddle. The program contains a header of comments describing its use. [75665,1045] PONGTC.100 Text, Bytes: 4085, Count: 341, 12-Apr-85 Title : Keywords: COMPILE 100 102 ML MACHINE CODE GAME ARCADE PONG TCOMP Two-player PONG game. Must be compiled using TCOMP, start address 60500 or lower. Playing instructions are in program comments. Uses PEEK's to access RAM keyboard matrix and provide faster response than INKEY$. Checksum = 258,912 [75775,1430] Don Zeikel PSYKIK.100 Text, Bytes: 1215, Count: 219, 04-Jul-87 Title : Keywords: PSYKIK PSYCHIC ESP PARANORMAL OCCULT Test and train your psychic self. With continued use, you might become more sensitive to psychic messages. Or, you might not. Instructions are built into the program. Checksum = 82,212...but if you are REALLY psychic, you would know that without reading this! [72227,1661] Paul Globman PUZZL2.100 Text, Bytes: 1597, Count: 161, 10-Aug-89 Title : Puzzle Keywords: M100 PUZZLE GAME Puzzle/game #2 for the M100. cksm = 113549 [72227,1661] Paul Globman PUZZLE.100 Text, Bytes: 2303, Count: 203, 05-Sep-88 Title : Keywords: PUZZLE GAME M100 version of PUZZLE.200. Frustrating! cksm = 128817 [76703,4311] Eiji Miura PUZZLE.CAT Text, Bytes: 3130, Count: 82, 25-Mar-89 Title : Keywords: CATALOG PUZZLE GAMES CODES CYPHERS CRYPTOGRAMS This file lists names and descriptions of programs and files in this section which are puzzle, code, or cypher oriented. [100325,1507] Mike Kelton PYRMID.100 Text, Bytes: 4407, Count: 95, 23-Apr-94 Title : PYRMID.100 Keywords: CARDS GAME SOLITAIRE M100/102 version of Paul Globman's PYRMID.BA a fascinating game of solitaire. Includes both the documentation and the game. Checksum = 296158. [72506,2072] QCHESS.DOC Text, Bytes: 1360, Count: 1040, 24-Jul-85 Title : Keywords: CHESS COMPILE TCOMP GAME BOARD 100 Documentation: QuikChess for the Model 100. QCHESS.TCM must be compiled with TCOMP.121 or later. Mike Weiblen [71266,125] Phil Wheeler QCHESS.MOD Text, Bytes: 1015, Count: 363, 27-Dec-86 Title : Keywords: BASIC 100 102 CHESS QCHESS TCOMP BOARD GAME This file tells how to make a minor modification to QCHESS.TCM which makes the board a bit easier to read (according to me!). See QCHESS.DOC and QCHESS.TCM (this DL) if you are not now a user of this nifty game. Phil Wheeler [71266,125] [72506,2072] QCHESS.TCM Text, Bytes: 5375, Count: 860, 24-Jul-85 Title : Keywords: COMPILE 100 102 GAME BOARD GRAPHICS CHESS TCOMP QuikChess for the Model 100, to be compiled by Tcomp.121 or later. See QCHESS.DOC Mike Weiblen Checksum: 316,875 [76606,3613] QUEST 100 QUEST.100 Text, Bytes: 12627, Count: 143, 18-Jan-88 Title : Keywords: QUEST ADVENTURE LANGUAGE BASIC AI DD QUEST V2.00 THE ADVENTURE CONTINUES THE QUEST SYSTEM IS A TEXT ADVENTURE INTERPITER LANGUAGE SEE QUEST.DOC QUEST.ADV-A SAMPLE ADVENTURE MUST BE NAMED AS QUEST.DO BEFORE PROGRAM QUEST IS RUN CHECKSUM=756,498 [76606,3613] QUEST 100 QUEST.ADV Text, Bytes: 7451, Count: 127, 18-Jan-88 Title : Keywords: QUEST BASIC ADVENTURE TEXT GAME AI D QUEST V2.00 THE ADVENTURE CONTINUES THIS IS A SAMPLE ADVENTURE FOR THE QUEST TEXT ADVENTURE SYSTEM DOWNLOAD AND SAVE IN MEMORY AS QUEST.DO SEE QUEST.100 THE PROGRAM QUEST.DOC DOCUMENTATION CHECKSUM=449,784 [76606,3613] QUEST 100 QUEST.DOC Text, Bytes: 11097, Count: 127, 18-Jan-88 Title : Keywords: QUEST M100 BASIC ADVENTURE LANGUAGE AI DD QUEST V.200 THE ADVENTURE CONTINUES THIS IS THE DOC FOR THE QUEST ADVENTURE SYSTEM. SEE QUEST.100-THE PROGRAM QUEST.ADV-A SAMPLE ADVENTURE [72216,512] RATER2.BA Text, Bytes: 3760, Count: 246, 29-Jun-86 Title : Keywords: BASIC 100 200 HORSE RACE HANDICAP FORM RACES TRACK Handicap program for the 100 and probably the 200. Daily Racing Form essential. All information needed is from the Racing Form and entered in the order printed in RF. All prompts 'on screen.' Checksum: 220,837 [72216,512] RATER2.INF Text, Bytes: 2420, Count: 172, 03-Jul-86 Title : Keywords: BASIC 100 200 RATER2 RACE BET HORSE RACING HANDICAP HANDICAPPING Added info on Rater2.BA to help clear up some questions forwarded me. Unfamiliar horse race betters who want to have some fun.. please read this. [72135,744] Byron Myhre REDDOG.100 Text, Bytes: 3892, Count: 143, 01-Jan-89 Title : Acey-Ducey type card game. Keywords: RED DOG BETWEEN ACEY DUCEY GAMBLING CARDS Play the game of Doc Holliday and Wyatt Earp. Red Dog, In Between Acey-Ducey is now the hottest gambling game in Los Vegas. (Hot anyway). Can take up to 4 players. Checksum 230,963 [72135,744] Byron Myhre REDDOG.DOC Text, Bytes: 2400, Count: 99, 02-Jan-89 Title : Documentation for REDDOG.100 Keywords: RED DOG BETWEEN ACEY DUCEY GAMBLING CARDS 100 Documentation for REDDOG.100 [72146,1373] ROTATE.100 Text, Bytes: 4475, Count: 344, 09-Apr-85 Title : Keywords: BASIC 100 102 BOARD GAME MIND PUZZLE RUBIC Pseudo Rubic's cube puzzle in single dimensional form. Checksum: 256,997 [70635,1312] SEXFUN.100 Text, Bytes: 1350, Count: 2549, 12-Mar-85 Title : Keywords: BASIC 100 102 200 GAME FUN OVER 18 Just a little adult computer fun [71646,1322] SHARKS.BA Text, Bytes: 2455, Count: 571, 23-Jun-85 Title : Checksum: 156,147 Keywords: BASIC 100 102 200 GAME SIMULATION FISH SHARKS LIFE ECOLOGY This program, inspired by the "Computer Recreations" column of Scientific American, allows the user to design his/her own aquatic life-system to live on the screen of an M100/T200. It allows user control of ocean size, fish & shark reproduction rates, shark hunting efficiency, shark hunting range, shark starvation rate and more. For more detailed info/instructions see SHARKS.DOC. -Ray Yeargin (71646,1322) Checksum: 156,147 [71646,1322] SHARKS.DOC Text, Bytes: 2895, Count: 451, 23-Jun-85 Title : Keywords: WA-TOR FISH SHARKS LIFE ECOLOGY SIMULATION M100 T200 Documentation file for SHARKS.BA. Download this for instructions. [72456,3325] Steve Sagman SHTL27.100 Text, Bytes: 5895, Count: 1622, 27-Sep-84 Title : Keywords: BASIC 100 102 GAME SPACE SHUTTLE LANDING GRAPHICS A Space Shuttle Landing Simulation with graphic display of horizon, landing area and runway approach. Based on SPSHTL.LEW in this Data Library. Checksum=370,065 See SHTL27.DOC for instructions. [72456,3325] Steve Sagman SHTL27.DOC Text, Bytes: 2230, Count: 1272, 28-Sep-84 Title : Keywords: BASIC 100 102 GAME SPACE SHUTTLE LANDIN GRAPHICS Documentation for SHTL27.100 [71706,1255] SHTLDO.LEW Text, Bytes: 1570, Count: 686, 08-Jul-84 Title : Keywords: GAME SHUTTLE DOC SIMULATION INSTRUCTIONS Documentation for spshtl.lew Checksum 137,470 [70235,1337] SLOTS.101 Text, Bytes: 3150, Count: 1160, 11-Dec-83 Title : Keywords: BASIC 100 102 GAME CASINO SLOTS Tightened version of SLOTS.100 featuring SYSOP Dave's spinning wheel effect at 2232 bytes. [70526,1117] SMARTT.100 Text, Bytes: 5205, Count: 231, 30-Jan-87 Title : Keywords: BASIC 100 102 GAME BOARD TIC TAC TOE ARTIFICIAL INTELLIGENCE SMART-TAC-TOE is a special game in that the computer will learn the moves and then reach the point where a human will be unable to beat it. Guaranteed! See SMARTT.DOC for essential details. Checksum: 292,630 [70526,1117] SMARTT.DOC Text, Bytes: 3750, Count: 200, 27-Jan-87 Title : Keywords: BASIC 100 102 GAME BOARD TIC TAC TOE ARTIFICIAL INTELLIGENCE Documentation for SMARTT.100 and SMARTT.600, the unbeatable SMART-TAC-TOE. [70506,1473] SMAUG.ADV Text, Bytes: 16715, Count: 811, 10-Nov-84 Title : Keywords: BASIC 100 102 GAME ADVENTURE GRAPHICS SOUND SMAUG.ADV is and exciting adventure-type game for the TRS80 Model 100 with at least 24K RAM. The game features gold, snakepits, trolls, goblins, a dragon, a magic ring, etc. The BASIC program requires about 16K of memory to run. To avoid an OM error when running, the .DO version must be first be SAVE'd to tape while in TEXT. Then from BASIC, KILL the DO. version in RAM to clear enough memory, CLOAD and RUN. HAVE FUN! [70136,133] SOLIT.100 Text, Bytes: 5845, Count: 1239, 02-Jul-84 Title : Keywords: BASIC 100 102 GAME CARD SOLITAIRE The game of solitaire with seven column layout. Commands: F-1 to F-8 select. Left/right cursor selects. Up/down arrow prints options.

picks up card(s) selected. drops card at spot selected. adds selection to foundation. deals next card. ends the game. [73106,1627] Mark Lutton SOLMAT.100 Text, Bytes: 7150, Count: 187, 29-Jan-85 Title : Keywords: BASIC 100 102 GAME CARD SOLITAIRE AUTO SoliMatic Automatic Solitaire Player! Tired of playing solitaire (SOLIT.100 in DL 5)? Let your computer do the work! This modified version of SOLIT.100 plays itself! Not very well or very fast, nor does it cheat, but think of the time you will save! Checksum: 443,931 [72256,744] SPDWAY.5 Text, Bytes: 3145, Count: 884, 30-Mar-85 Title : Keywords: ARCADE GAME RACE SPEED This is version 1.5 of Crazy Monty Speedway. It has some minor corrections but it is relatively the same, just some bugs were fixed. Use left and right arrows to steer (or A and L) and use up and down arrows to speed up and slow down. For further instructions see Spdway.Doc! Can you gain CRazy MoNtY status??! Checksum: 190,525 [72256,744] SPDWAY.DOC Text, Bytes: 1995, Count: 597, 03-Mar-85 Title : Keywords: DOCUMENTATION SPDWY1.3 This is the documentation for SPDWY1.3, the new version of SPDWAY.100. This file explains what you need to do to play, how to run the program etc. [71706,1255] SPSHTL.LEW Text, Bytes: 1910, Count: 731, 08-Jul-84 Title : Keywords: GAME SHUTTLE LANDER DEADSTICK SIMULATION A simulation of landing the space shuttle on instruments. Tricky but fun! [75765,374] STARF.100 Text, Bytes: 4870, Count: 1809, 01-Nov-83 Title : Keywords: BASIC 100 102 SPACE ARCADE GAME Micro-Starfighter is an arcade type shoot-em-up game. The play is not very fast but strategy is very important. The game gets harder to play as the score increases, with 5 difficulty levels. The three highest scores, along with the players' initials, are saved in a file called STARHS.DO. Download STARFI.DOC as STARFI.DO for optional instructions. [72425,1007] STARF.ADD Text, Bytes: 175, Count: 708, 06-Jan-84 Title : Keywords: ENHANCEMENT STARF.100 ENHANCEMNT TO MIKE BERRO'S STARF.100. THE ARROW KEYS ARE USED TO MOVE AND THE - IS USED TO FIRE. SEEMED TO SHOOT FASTER TO ME. [75765,374] STARFI.DOC Text, Bytes: 3230, Count: 1180, 01-Nov-83 Title : Keywords: MODEL100 SPACE ARCADE GAME THIS FILE CONTAINS THE INSTRUCTIONS FOR STARF.100, AND SHOULD RESIDE IN YOUR MODEL 100 IN A FILE CALLED "STARFI.DO". [70465,203] Leonard Erickson SUBADV.100 Text, Bytes: 22755, Count: 480, 07-Apr-86 Title : Keywords: BASIC 100 ADVENTURE GAME 24K TEXT SUBMARINE Nuclear Submarine adventure by Steve Neighorn, converted to M100 by Leonard Erickson. Requires 24k ofuter. You are "X" and the computer is "O". Moves are entered using row,col coordinates. Columns are lettered "a-h" from left to right. Play with CAPS LOCK off. Basic = 2599 bytes Checksum 194,365 [76656,2115] James Shelton OTHELO.V3 Text, Bytes: 4730, Count: 377, 23-Aug-87 Title : Keywords: OTHELLO OTHELO BOARD GAME this is a revision of OTHELO.100 which can be found elsewhere in this DL. CHECKSUM= 303,870 [75725,1644] PARMTL.100 Text, Bytes: 3335, Count: 81, 21-Aug-83 Title : Keywords: PARIMUTUEL ODDS PAYOFF HORSE RACE HANDICAPPING Parimutuel is used for determining the payoff in situations such as horse racing. Bets are made on several entrants, and 1st 2nd and 3rd are paid in proportion to the amount bet on each, as it relates to the total bet. The program also displays odds on each entrant to win, place and show at any time, and prints results. PA=64 [73106,1627] Mark Lutton PEOPLE.100 Text, Bytes: 2410, Count: 433, 30-May-85 Title : Keywords: BASIC 100 102 GAME PEOPLE PARTY ANIMAL AI EXPERT INTELLIGENT PEOPLE is an expert system, AI experiment, or party game. Similar to the classic computer game "Animal", it builds a knowledge base of people and learns as you play. This version runs in RAM, requires no disk drive, and starts from scratch every time. By changing the CLEAR and DIM statements, you just might be able to run it in an 8K machine. Also see PEOPLE.CHP for the Chipmunk version. Version of 5/30/85. Minor bug fixed. Checksum: 166,683. [73106,1627] Mark Lutton PEOPLE.CHP Text, Bytes: 2925, Count: 104, 30-May-85 Title : Keywords: PEOPLE PARTY GAME AI ANIMAL EXPERT CHIPMUNK DISK Version of PEOPLE.100 that requires a Chipmunk disk drive. It builds and maintains a database on disk so that its knowledge of people increases every time you play. To start from scratch, kill the file "PEOPLE.DA" on disk. This is also a good example of Chipmunk random-access file techniques. Version of 5/30/85: Minor bug fixed. Checksum: 195,737. [72677,42] Carmen Paone PIGSKN.100 Text, Bytes: 9216, Count: 129, 07-Sep-89 Title : Football game program Keywords: GAME FOOTBALL 100 102 ASCII GRAPHICS PIGSKN.100 allows you to be the quarterback for a college football power during the last two minutes of a game. Winning or losing the game depends on your play selection. Checksum = 616,250 (ASCII) Contains 8-bit characters; download with Xmodem. [75765,374] PLANET.DOC Text, Bytes: 3460, Count: 1233, 26-Oct-84 Title : Keywords: MACHINE LANGUAGE SPACE ARCADE GAME PLANET is a machine language space arcade game. PLANET.DOC contains the necessary instructions. The first person to win the game was DON ZEIKEL, 28-Oct-84 (the next game will be even harder!). >>> Two DOC errors: Level is displayed in lower LEFT, and CONTROL-X exits game at any time. CHECKSUM: 295,546 [75765,374] PLANET.LDR Text, Bytes: 725, Count: 1181, 26-Oct-84 Title : Keywords: MACHINE LANGUAGE SPACE ARCADE GAME See PLANET.DOC for details. Checksum: 41,125 [75765,374] PLANET.SRC Text, Bytes: 8105, Count: 1100, 26-Oct-84 Title : Keywords: HEX 100 102 ML MACHINE CODE SPACE ARCADE GAME PLANET is a machine code, very fast space arcade game. Requires PLANET.LDR, see PLANET.DOC for instructions. Checksum: 427,819 [70536,253] POKER.100 Text, Bytes: 6415, Count: 1467, 29-Apr-84 Title : Keywords: BASIC 100 102 GAME CARDS DRAW POKER A game of 5 card draw poker, Jacks or better to open. Five opponents with realistic action and bluffing. Documentation in POKER.DOC. Checksum 383,361 [70536,253] POKER.DOC Text, Bytes: 3185, Count: 919, 29-Apr-84 Title : Keywords: DRAW POKER CARDS GAME STRATEGY Documentation for Poker.100 . 3200 bytes checksum 279,247 [75665,1045] PONG.100 Text, Bytes: 2455, Count: 460, 13-Jul-83 Title : Keywords: BASIC 100 102 GAME ARCADE PONG BALL Two-player pong game (bouncing ball & paddle). The keys: ESC, 1, 2, SPACE, -, =, BKSP are used to move the paddle. The program contains a header of comments describing its use. [75665,1045] PONGTC.100 Text, Bytes: 4085, Count: 341, 12-Apr-85 Title : Keywords: COMPILE 100 102 ML MACHINE CODE GAME ARCADE PONG TCOMP Two-player PONG game. Must be compiled using TCOMP, start address 60500 or lower. Playing instructions are in program comments. Uses PEEK's to access RAM keyboard matrix and provide faster response than INKEY$. Checksum = 258,912 [75775,1430] Don Zeikel PSYKIK.100 Text, Bytes: 1215, Count: 219, 04-Jul-87 Title : Keywords: PSYKIK PSYCHIC ESP PARANORMAL OCCULT Test and train your psychic self. With continued use, you might become more sensitive to psychic messages. Or, you might not. Instructions are built into the program. Checksum = 82,212...but if you are REALLY psychic, you would know that without reading this! [72227,1661] Paul Globman PUZZL2.100 Text, Bytes: 1597, Count: 161, 10-Aug-89 Title : Puzzle Keywords: M100 PUZZLE GAME Puzzle/game #2 for the M100. cksm = 113549 [72227,1661] Paul Globman PUZZLE.100 Text, Bytes: 2303, Count: 203, 05-Sep-88 Title : Keywords: PUZZLE GAME M100 version of PUZZLE.200. Frustrating! cksm = 128817 [76703,4311] Eiji Miura PUZZLE.CAT Text, Bytes: 3130, Count: 82, 25-Mar-89 Title : Keywords: CATALOG PUZZLE GAMES CODES CYPHERS CRYPTOGRAMS This file lists names and descriptions of programs and files in this section which are puzzle, code, or cypher oriented. [100325,1507] Mike Kelton PYRMID.100 Text, Bytes: 4407, Count: 95, 23-Apr-94 Title : PYRMID.100 Keywords: CARDS GAME SOLITAIRE M100/102 version of Paul Globman's PYRMID.BA a fascinating game of solitaire. Includes both the documentation and the game. Checksum = 296158. [72506,2072] QCHESS.DOC Text, Bytes: 1360, Count: 1040, 24-Jul-85 Title : Keywords: CHESS COMPILE TCOMP GAME BOARD 100 Documentation: QuikChess for the Model 100. QCHESS.TCM must be compiled with TCOMP.121 or later. Mike Weiblen [71266,125] Phil Wheeler QCHESS.MOD Text, Bytes: 1015, Count: 363, 27-Dec-86 Title : Keywords: BASIC 100 102 CHESS QCHESS TCOMP BOARD GAME This file tells how to make a minor modification to QCHESS.TCM which makes the board a bit easier to read (according to me!). See QCHESS.DOC and QCHESS.TCM (this DL) if you are not now a user of this nifty game. Phil Wheeler [71266,125] [72506,2072] QCHESS.TCM Text, Bytes: 5375, Count: 860, 24-Jul-85 Title : Keywords: COMPILE 100 102 GAME BOARD GRAPHICS CHESS TCOMP QuikChess for the Model 100, to be compiled by Tcomp.121 or later. See QCHESS.DOC Mike Weiblen Checksum: 316,875 [76606,3613] QUEST 100 QUEST.100 Text, Bytes: 12627, Count: 143, 18-Jan-88 Title : Keywords: QUEST ADVENTURE LANGUAGE BASIC AI DD QUEST V2.00 THE ADVENTURE CONTINUES THE QUEST SYSTEM IS A TEXT ADVENTURE INTERPITER LANGUAGE SEE QUEST.DOC QUEST.ADV-A SAMPLE ADVENTURE MUST BE NAMED AS QUEST.DO BEFORE PROGRAM QUEST IS RUN CHECKSUM=756,498 [76606,3613] QUEST 100 QUEST.ADV Text, Bytes: 7451, Count: 127, 18-Jan-88 Title : Keywords: QUEST BASIC ADVENTURE TEXT GAME AI D QUEST V2.00 THE ADVENTURE CONTINUES THIS IS A SAMPLE ADVENTURE FOR THE QUEST TEXT ADVENTURE SYSTEM DOWNLOAD AND SAVE IN MEMORY AS QUEST.DO SEE QUEST.100 THE PROGRAM QUEST.DOC DOCUMENTATION CHECKSUM=449,784 [76606,3613] QUEST 100 QUEST.DOC Text, Bytes: 11097, Count: 127, 18-Jan-88 Title : Keywords: QUEST M100 BASIC ADVENTURE LANGUAGE AI DD QUEST V.200 THE ADVENTURE CONTINUES THIS IS THE DOC FOR THE QUEST ADVENTURE SYSTEM. SEE QUEST.100-THE PROGRAM QUEST.ADV-A SAMPLE ADVENTURE [72216,512] RATER2.BA Text, Bytes: 3760, Count: 246, 29-Jun-86 Title : Keywords: BASIC 100 200 HORSE RACE HANDICAP FORM RACES TRACK Handicap program for the 100 and probably the 200. Daily Racing Form essential. All information needed is from the Racing Form and entered in the order printed in RF. All prompts 'on screen.' Checksum: 220,837 [72216,512] RATER2.INF Text, Bytes: 2420, Count: 172, 03-Jul-86 Title : Keywords: BASIC 100 200 RATER2 RACE BET HORSE RACING HANDICAP HANDICAPPING Added info on Rater2.BA to help clear up some questions forwarded me. Unfamiliar horse race betters who want to have some fun.. please read this. [72135,744] Byron Myhre REDDOG.100 Text, Bytes: 3892, Count: 143, 01-Jan-89 Title : Acey-Ducey type card game. Keywords: RED DOG BETWEEN ACEY DUCEY GAMBLING CARDS Play the game of Doc Holliday and Wyatt Earp. Red Dog, In Between Acey-Ducey is now the hottest gambling game in Los Vegas. (Hot anyway). Can take up to 4 players. Checksum 230,963 [72135,744] Byron Myhre REDDOG.DOC Text, Bytes: 2400, Count: 99, 02-Jan-89 Title : Documentation for REDDOG.100 Keywords: RED DOG BETWEEN ACEY DUCEY GAMBLING CARDS 100 Documentation for REDDOG.100 [72146,1373] ROTATE.100 Text, Bytes: 4475, Count: 344, 09-Apr-85 Title : Keywords: BASIC 100 102 BOARD GAME MIND PUZZLE RUBIC Pseudo Rubic's cube puzzle in single dimensional form. Checksum: 256,997 [70635,1312] SEXFUN.100 Text, Bytes: 1350, Count: 2549, 12-Mar-85 Title : Keywords: BASIC 100 102 200 GAME FUN OVER 18 Just a little adult computer fun [71646,1322] SHARKS.BA Text, Bytes: 2455, Count: 571, 23-Jun-85 Title : Checksum: 156,147 Keywords: BASIC 100 102 200 GAME SIMULATION FISH SHARKS LIFE ECOLOGY This program, inspired by the "Computer Recreations" column of Scientific American, allows the user to design his/her own aquatic life-system to live on the screen of an M100/T200. It allows user control of ocean size, fish & shark reproduction rates, shark hunting efficiency, shark hunting range, shark starvation rate and more. For more detailed info/instructions see SHARKS.DOC. -Ray Yeargin (71646,1322) Checksum: 156,147 [71646,1322] SHARKS.DOC Text, Bytes: 2895, Count: 451, 23-Jun-85 Title : Keywords: WA-TOR FISH SHARKS LIFE ECOLOGY SIMULATION M100 T200 Documentation file for SHARKS.BA. Download this for instructions. [72456,3325] Steve Sagman SHTL27.100 Text, Bytes: 5895, Count: 1622, 27-Sep-84 Title : Keywords: BASIC 100 102 GAME SPACE SHUTTLE LANDING GRAPHICS A Space Shuttle Landing Simulation with graphic display of horizon, landing area and runway approach. Based on SPSHTL.LEW in this Data Li