Library 5 ARCADE.CAT BACTER.100 [71216,1564] 01-Aug-84 1915 Stop reproduction of bacteria with the Cross Raser. BOLO [73216,2625] 01-Apr-85 3730 Improved version of BOLO.100. Transmission errors have been corrected and user modifiable controls have been added. Search through the maze and destroy the enemy bases. BOUNCE.DOC [75765,374] 22-Sep-84 2440 A simple (one might even say crude) paddle ball game for one person. BOUNCE.LDR [75765,374] 23-Sep-84 705 hex loader program for BOUNCE.SRC. See BOUNCE.DOC BOUNCE.SRC [75765,374] 25-Sep-84 2960 This is the third version of BOUNCE. It has been moved to the top of maxram so that it doesn't reduce the available memory by more than 1K. Use CLEAR nnn,61979 to protect the program, otherwise it gets clobberedby BASIC. See BOUNCE.DOC BOX.BA [72325,614] 04-Mar-85 11865 Tired of arcade games? This strategy simulation is quite different. One or two players. Requires 24K. Good graphics. Read BOXING.DOC BOXING.DOC [72325,614] 08-Mar-85 6280 Documentation for BOX.BA ESCAPE.100 [72217,1124] 28-Feb-86 3410 An arcade game requiring fast reflexes in order to escape! FENIX.SJS [72245,1254] 24-Mar-84 3155 An arcade style graphix game for the TRS-80 Model 100, similar to "Demon Attack." You defend against aliens swooping down from above. The program runs in under 2K if the instructions are omitted. Loosely based on the game "LCDefender", printed in Creative Computing's Buyers Guide. Enhancements include Hi-Scores saved to memory, and Aliens that shoot back. FROGER.BA [73106,1237] 27-Mar-85 2125 "FROGER" is a basic program, simulating the arcade game. It is menu driven, where needed. GARDEN.DO2 [73216,2625] 21-Sep-86 1325 Documentation for Garden Raid v2.0 GARDEN.DOC [73216,2625] 09-Apr-85 760 Documentation for GARDEN.TCM GARDEN.HEX [73216,2625] 21-Sep-86 5175 Assembly file for Garden Raid v2.0. Requires Change.BA from LIB7. See GARDEN.DO2 GARDEN.TCM [73216,2625] 09-Apr-85 3830 Basic program to be compiled using TCOMP from LIB8. Just like the arcade Centepede. Read Garden.Doc GRID.100 [71545,1042] 26-Jun-84 4185 High resulution video game based on lightcycle sequence in the movie TRON. Similar to TRAP.100 GRID.DOC [71545,1042] 26-Jun-84 3070 Documentation for GRID.100 HEART.BA [72747,126] 24-Jan-86 11670 Prog. will work on 100 or 200. If on 200 only 1/2 the screen will be used. Fast graphics and scores are saved. HEART.DOC [72747,126] 24-Jan-86 4085 Documentation for HEART.BA INVAD2.100 [74035,433] 17-Oct-83 4085 Requires MAXFILES=>1; a file named RECSC.DO (may be empty). This version corrects earlier one. INVADR.100 [75765,374] 18-Oct-83 4985 MICRO-INVADERS IS AN ARCADE-TYPE SHOOT- EM-UP GAME LOOSELY BASED ON THE GAME SP*CE INV*DERS. THE GAME GETS HARDER TO PLAY AS THE SCORE INCREASES, WITH NO UPPER LIMIT. THE 3 HIGHEST SCORES WITH THE PLAYER'S INITIALS ARE STORED IN A FILE CALLED "INVHS.DO". THAT FILE IS CREATED BY THE PROGRAM. INVADR.BA [73327,1653] 25-Jul-86 4005 Space Invader play-alike. Shoot all the aliens before they come down to earth. INVADR.DOC [75765,374] 18-Oct-83 1795 INSTRUCTIONS ON HOW TO PLAY "INVADR.100" LANDER.100 [72246,172] 12-Aug-85 2075 Simple graphic moon lander game. See Lander.doc LANDER.DOC [72246,172] 12-Aug-85 600 Documentation for LANDER.100 LUNAR.100 [70160,170] 10-Sep-83 2875 Lunar lander program for the Model 100 MILLI2.SRC [75765,374] 07-Oct-84 5460 Version 2.1 of Millipede! I have added a "bat" that flies across the screen. It is worth 8 points. I also added a "spider" that falls from above. It is worth 16 points, but can eat you. See MILLIP.DOC MILLIP.DOC [75765,374] 04-Oct-84 1425 MILLIPepe! is a(nother) 100% machine language arcade game for the Model 100. MILLIP.DOC contains the instructions. MILLIP.SRC contains the source data. MILLIP.LDR is a program that converts MILLIP.SRC to MP.CO. MILLIP.LDR [75765,374] 04-Oct-84 735 See MILLIP.DOC for description. NEWBOX.BA [72737,2662] 16-Feb-86 11920 This program plays exactly like original BOX.BA. Read NEWBOX.DOC to supplement BOXING.DOC for play instructions and changes implemented. NEWBOX.DOC [72737,2662] 16-Feb-86 2740 This file describes the deficiencies of the original BOX.BA. Instructions for both new and old versions of the program may be found in BOXING.DOC. PLANET.DOC [75765,374] 26-Oct-84 3460 PLANET is a machine language space arcade game. PLANET.DOC contains the necessary instructions. The first person to win the game was DON ZEIKEL, 28-Oct-84 (the next game will be even harder!). >>> Two DOC errors: Level is displayed in lower LEFT, and CONTROL-X exits game at any time. PLANET.LDR [75765,374] 26-Oct-84 725 See PLANET.DOC for details. PLANET.SRC [75765,374] 26-Oct-84 8105 See PLANET.DOC for description. PONG.100 [75665,1045] 13-Jul-83 2455 Two-player pong game (bouncing ball & paddle). The keys: ESC, 1, 2, SPACE, -, =, BKSP are used to move the paddle. The program contains a header of comments describing its use. PONGTC.100 [75665,1045] 12-Apr-85 4090 Two-player PONG game. Must be compiled using TCOMP, start address 60500 or lower. Playing instructions are in program comments. Uses PEEK's to access RAM keyboard matrix and provide faster response than INKEY$. SHTL27.100 [72456,3325] 27-Sep-84 5895 A Space Shuttle Landing Simulation with graphic display of horizon, landing area and runway approach. Based on SPSHTL.LEW. See SHTL27.DOC SHTL27.DOC [72456,3325] 28-Sep-84 2230 Documentation for SHTL27.100 SHTLDO.LEW [71706,1255] 08-Jul-84 1570 Documentation for SPSHTL.LEW SPDWAY.5 [72256,744] 30-Mar-85 3145 This is version 1.5 of Crazy Monty Speedway. It has some minor corrections but it is relatively the same, just some bugs were fixed. Use left and right arrows to steer (or A and L) and use up and down arrows to speed up and slow down. See Spdway.Doc! Can you gain CRazy MoNtY status?! SPDWAY.DOC [72256,744] 03-Mar-85 1995 Documentation for SPDWY1.3, the new version of SPDWAY.100 SPSHTL.LEW [71706,1255] 08-Jul-84 1910 A simulation of landing the space shuttle on instruments. Tricky but fun! STARF.100 [75765,374] 01-Nov-83 4870 MICRO-STARFIGHTER IS AN ARCADE-TYPE SHOOT-EM-UP GAME. THE GAME IS NOT FAST, BUT STRATEGY IS VERY IMPORTANT. THE GAME GETS HARDER TO PLAY AS THE SCORE INCREASES, WITH 5 DIFFICULTY LEVELS. THE 3 HIGHEST SCORES ALONG WITH THE PLAYER'S INITIALS ARE SAVED IN A FILE CALLED "STARHS.DO". THE INSTRUCTIONS (OPTIONAL) SHOULD BE IN "STARFI.DO" STARF.ADD [72425,1007] 06-Jan-84 175 ENHANCEMNT TO MIKE BERRO'S STARF.100. THE ARROW KEYS ARE USED TO MOVE AND THE - IS USED TO FIRE. SEEMED TO SHOOT FASTER TO ME. STARFI.DOC [75765,374] 01-Nov-83 3230 THIS FILE CONTAINS THE INSTRUCTIONS FOR STARF.100, AND SHOULD RESIDE IN YOUR MODEL 100 IN A FILE CALLED "STARFI.DO". TRAP.100 [75705,730] 24-Sep-83 1970 -trapper- is a game based on the light cycle sequence in the movie "Tron". You must move around the screen without hitting a screen border or wall. You win if your enemy hits a wall. To move up you hit , down is , left is the equal sign ("="), and right is the key. WORMKR.CO [73106,1627] 28-Jul-85 16120 When you run this program in a 32K Model 100, it will create WORMY.CO, the fast machine-language version of WORMY (which is like Hustle). See WRMBLR.DO WORMY.100 [73106,1627] 12-Dec-84 3290 Learn the true meaning of greed in this game (similar to an old arcade game, the name of which I've forgotten). You are a hungry little worm. The more you eat, the longer you get and the higher you score. Can you fill the screen entirely and win? Not likely. This is the no-comments version for playing. Wormy.ba is the commented version for reading and modifying. WORMY.BA [73106,1627] 12-Dec-84 5150 Same as wormy.100, but with comments, therefore longer and slightly slower but more readable and modifiable. WORMY.TCM [73106,1627] 28-Jul-85 4655 TCOMP (fast) version of WORMY. Requires a 32K machine to compile. Model 100 only. See WRMBLR.DO for instructions. WORMKR.CO will create an already-compiled version. WORMY is like Hustle for one player. WRMBLR.DO [73106,1627] 28-Jul-85 1950 Documentation for TCOMP version of WORMY