COVER.106 DOCUMENTATION Super "Bells & Whistles" Version of "COVER.100" & "COVER.101". MUST BE USED WITH A 60-COLUMN PROGRAM SUCH AS ROM-VIEW 80 FROM TRAVELING SOFTWAR'E ULTIMATE ROM II. COVER.106 is designed to aid the Bingo Player in the Bingo Hall/Parlor by "marking" or "covering" up to 30 cards and displaying: 1.) a graphic display of all 30 cards, 2.) a specific card's contents and coverage, and 3.) the current "mask" in use. The program will NOT alert a user to a winning card! This program offers: number of calls so far display, time display, last number called display, recall for numbers called this game, mask editing, power off/resume for battery conservation and more... keep reading. Program is F-key driven with two "menu's" of eight options each. First menu: Card Maintenance Menu: 1. Show - displays listing of serial numbers of up to 30 cards currently held in program memory. Returns to card maintenance menu. 2. Load - loads program memory with card contents from designated file. (Will load from disk if you have a second party DOS). Prompts for new filename, Defaults to last filename used or, on initialization, "RAM:CARDS.DO". Returns to card maintenance menu. 3. Save - saves cards stored in program memory to designated file. (see Load above). Prompts for different filename and returns to card maintenance menu. 4. Play - leads to Play menu (see Play Menu listings below). 5. Old - Edit card in program memory. Select card by serial number. Displays current card numbers. Cursor arrows control cursor position. 2 key entry of numbers is required. (ie. "0" "2" for 2, "4" "6" for 46, etc.). Rejects out-of-range number entry under any column. Jumps over "free" space. to exit to card maintenance menu or to a clear bad key-press. 6. New - Enter a card's contents to program memory. Prompted for card serial number. (5 characters maximum). Rejects out-of-range numbers under all columns. to clear bad key-press, <99> or completion of all 25 spaces exits to "Old" for review/editing of newly entered card. (see "Old" above). 7. Opt - option: toggles sound on/off and prompts for "Bonus #" to remind user if bonus number is called. Good place for user's own modifications and enhancements. 8. Menu - Exit to System menu. Prompted for confirmation. "y"es to exit, "N"o to return to Card Maintenance Menu. Default: "N"o. Be sure to "Save" cards in program memory prior to "Exit"-ing as an exit will blank the cards in program memory. and a "Load" will be required to restore them. Play Menu: 1. Find - Search for a specific card. Prompts for card serial number. If found will "Box" graphic card and display that card's contents and coverage in the specific card display box. If not found will display "serial # XXXXX not found". Return in either case to Play Menu. 2. Uncl - Uncall a previously called number (entered by mistake in "Call"). Requires two-key number entry (see "Old" above). or out-of-range (76+) to exit to Play Menu. 3. Chek - Check if a number has been called. Prompt for entry of "B" "I" "N" "G" "O" or "1" "2" "3" "4" "5" and displays the 15 numbers under that column as either normal or reverse video. Normal video = not called yet, reverse = called. Good for your neighbor or spouse who can't keep up with their cards. to exit to Play Menu. 4. Call - Enter numbers spoken by caller ("Calls") to mark graphic card display and specific card display. Uses "Mask" pattern in effect for graphic cards, ignores "Mask" for specific card. Requires two-key number entry. (see "Old"). 5. Move - select graphic display card to be displayed in the specific display. Used to check on a "Wait" (one space away from a "BINGO!") or to verify the contents of a card. Cursor control arrows are used to move graphic card box, Prompted for " to use this card." and exits on to Play menu. 6. Wipe - sub-menu with the following options: "y"es - Wipe all calls and regenerate graphics card display. "N"o - default value: regenerate graphic card display with all calls. "p"ower - turns computer off to save battery consumption and avoid reload delay. Cycle power switch off/on to resume - regenerates screen and returns to Play Menu. "" - return to Play Menu without regeneration. quick escape to Play Menu if user pressed the wrong F-key. 7. Mask - Invoke/Design a mask to "Hide" spaces in the graphics cards that are not involved in the current game. Displays a small "Mask" card to the left of the specific card display box and uses the specific display for editing the mask. Leads to un-prompted menu with the following options: "A"ll - set all spaces on specific card to "show". "C"lear - set all spaces on specific card to "hide". "P"attern - select pre-set pattern from the DATA statements in lines 680-689 for quick implementation. Will prompt for "Pattern # ?". Reply with 0-9 and pattern will generate in the mask display box and specific display box. run the program to see what number generates which pattern. Suggest you change DATA lines for the patterns you use most often. Need help - leave me a msg. (76672,544). Design your own pattern: - toggles space with "##" displayed to either "hide" or "show" that space. cursor control arrows - move the "##" to any space. - to exit and use the pattern displayed in the specific card display box. All calls since the last "Wipe" will be displayed using the new mask on all the graphics cards. Return to "Play" menu. 8. Menu - Exit to card maintenance menu. Will prompt to confirm "y"es or (default) "N"o. Again, if you have any questions about the operation of this program or suggestions about how in could be improved, please leave me a message. I am looking for someone with more smarts than I that could write a quick, non-memory intensive pattern recognition program to make the program damn - near automatic... (I'd love to read a book while I play my cards!) Carl Cascaddan 76672,544