INSTRUCTIONS FOR DIRTY DOZEN THE GAME IS A SOLITAIRE PUZZLE WITH COMBINATIONS & COMPLEXITY EXCEEDING THE CUBE. IF YOU ENJOY MATH & A REAL CHALLANGE, PLEASE TRY IT. UPON RUNNING, THE COMPUTER WILL CRATE A RANDOM 5X5 GRID WITH 25 NUMBERS BETWEEN THE VALUES OF 1 AND 99. YOUR JOB IS TO GET THEM ALL TO 12. THIS IS ACCOMPLISHED BY CHANGING WHOLE COLUMNS OR ROWS BY ADDING, SUBTRACTING, MULTIPLYING OR DIVIDING WITH NUMBERS BETWEEN 1 & 9. RESTRICTIONS: YOUR ANSWERS MAY NEVER EXCEED 99 OR GO BELOW 1. YOU CANNOT CREATE FRACTIONS. THE COMPUTER WILL KEEP TRACK OF TURNS. A SCORE OF 60 OR LESS IS VERY GOOD. BUT SCORES OF UNDER 50 HAVE BEEN ACHIEVED. WHEN INPUTING THE KEY IS NOT NEEDED. ALL ERRORS ARE CAUGHT BY THE COMPUTER (WITH A COORESPONDING MESSAGE). THE SUBROUTINE AT LINE 600 IS EGO FLUFF & CAN BE ELIMINATED. (OR ADDED TO YOUR OWN PROGRAMS!) COULD BE MADE FASTER IN ML, BUT IT SEEMS TO BE FAST ENOUGH IN BASIC. I ORIGINALLY WROTE THIS PROGRAM FOR THE ATARI SIG & HAVE TRANSLATED HERE FOR YOU. ANY QUESTIONS OF COMMENTS ARE APPRICIATED. GOOD LUCK (IT'S TOUGH TO DO) G.DUNSAY [72325,614]