fn DOOR.PT3 *** CHAPTER THREE *** OF *** THE BLOODY DOOR TO DELOS *** *A CHOOSE-YOUR-OWN-DUNGEON ADVENTURE* by Mary Ezzell ******** Here is something new! - a public- domain text adventure which can be played on * ANY COMPUTER! * Because it runs as a TEXT FILE under your OWN text editor. You just use the 'Search' function of your editor to search for your choice. The format to enter is GO-YOUR-CHOICE. (If your editor can't find it by 'searching forward', try searching backward.) To: Search for GO- Begin play START-GAME GO-START-GAME * GO-START-GAME In Chapters One and Two, you fell into a Troll-hill belonging to a Gnome (who is one-third Troll on his Mother's side) - who by Delian Law has the right to turn you into wood and use your face to decorate a Cross-bow he is making. Your one chance to escape un-bowed into the True World of Delos is to find the Key to the Bloody Door to Delos.^ In your search through the dungeon below the Troll-hill, you have survived several adventures and found a Ring which is able to lead you toward bright objects. Now you have come to a T-branch in the flinty underground passage. One branch leads downward, and an acrid hot draft comes from it.^ The other passage leads upward. Most of the hot draft is blowing up this passage, so you can smell little from it - except a musty, rotting sort of odour.^ Consulting your Ring, as you point it toward the Downward passage, the Ring glows very warm - so warm it nearly burns your finger! In the dusky stone that forms its center, you see super-bright, glowing, ruby red! A rich, luxuriant throbbing, pulsating glow, like a furnace lined with molten rubies! Brighter and brighter, hotter and hotter - till you have to jerk your hand away to prevent blistering!^ Moving your hand to point the Ring toward the Upward passage, its color fades and changes. Now there is scarcely anything "bright" in the smoky translucent stone at all. Only every few eyeblinks you see some glimpses of dull jade green, like the highlights in some smooth, silky, fiberous texture - but dulled with dirt.^ And - whatever the green thing is, it seems to be in motion, flapping....^ To: Search for GO- Go down toward the RED red glow Go up toward the GREEN green glow GO-RED * GO-RED * GO-RED As you go down the passage where the Ring showed the flash of fiery red, the hot, acrid draft keeps getting hotter and stronger. The ceiling and walls are looking dirtier, blackened. The air begins to stink of smoke and sulplhur.^ The passage ends in a great Gothic arch, over which is carved (in Roman lettering) "ABANDON HOPE, ALL YE WHO ENTER HERE!"^ To: Search for GO- Proceed down through the Arch ARCH Retrace your path and take the upward branch instead GREEN GO-ARCH * GO-ARCH * GO-ARCH Passing through the Arch, you find yourself at the top of a vast Pit!^ It is like standing on the top row of a burning football stadium and looking down! There are rows and rows of shelves, each smaller than the last, all ON FIRE!^ Here is the fiery glow the Ring showed you! The PIT of HELL itself, brighter and hotter than a furnace full of boiling rubies! And full of little red Devils dancing and cavorting in the flames....^ Your head reels with the heat and suffocating sulphur. A blast of smoke drifts in your direction, blotting out all visions. Blindly you stumble, stagger, lose all direction...^ ...and fall straight down into the PIT!^ ^ However, as you fall into the Eternal Flames, you get a pleasant surprise. They burn you all up, body and soul alike, leaving no Eternal Soul to languish there. You are gone away, gone away, gone away gone, and...^ ^ THE GAME IS OVER!^ GO-GREEN * GO-GREEN * GO-GREEN As you climb, the hot draft lessens and the mustly smell incrases. The passage levels, then dips.^ Suddenly you see a dully flickering light - ahead and BELOW you. You stop just in time, your feet crunching on dry branches, your arms grabbing dry brush with something musty and sticky on it.^ When your eyes adjust, you see that have come out on a narrow ledge over a dark swamp, next to a giant bird-nest! It is the sticky white manure soiling the bird-nest that you have been smelling all this time. The swamp is faintly lit by wisps of dully-glowing swamp-gas. On some sort of wooden framework that sticks up from the stagnant water below, you see the dull jade flashes that the Ring showed you. They are the highlights in the green wing-feathers of a giant Parrot who is perched on the framework.^ The Parrot is clinging to the framework with one foot. In the other foot he is clutching a heavy leather pouch, and trying to untie its long, dangling leather thong with his beak. ^ Suddenly the giant bird looks up and sees you standing by his nest! Before you can move, he is flapping toward you. You feel the wind and beating of air of his giant wings! You are hit by the heavy pouch swinging from his claw!^ You and the pouch both fall from the cliff and land PLOPPP! in the murky quicksand of the swamp! ^ Above, the Parrot gives a SQUAAAWWKKK! of triumph and lets fall another glob of warm, white manure, which PLOPPPS! steaming on the surface right between you and the Pouch.^ The cold, clammy Quicksand is sucking you down. You have little time!^ Low down in the wall you see a passage sloping up from the level of the swamp. Its surface is shiny with mud, but there is an iron stub sticking out of the stone wall about an arm's length above the surface of the quicksand.^ By moving slowly and not panicking, you know that you can "swim" to the passage before the quicksand pulls you under - but just barely!^ To your side, the pouch is still afloat, and almost in reach - if you don't mind the warm, stinking glob of white manure in front of it!^ To: Search for GO- Swim straight for the passage SWIM-STRAIGHT Get the birdseed, then swim for the passage BIRDSEED GO-SWIM-STRAIGHT * GO-SWIM-STRAIGHT You reach the passage, just barely. The sand is sucking you under. Only your head and shoulders are still above it.^ The pressure of the sand makes it hard to breathe. As you raise an arm to grasp the shiny, muddy ledge of teh passage, teh motion causes you to sink yet further.^ Your hand slips from the ledge! The mud is too slippery!^ The stake sticking out from teh wall above the passage is just above your reach. If you only had something to throw around it....!^ You reach down to loosen your belt, but the sand is too tight around your body. The motion is carrying you down...!^ With a last desperate arching of your back, you make a grab for the stake - but miss by inches!^ The recoil carries you under, the cool sand closes over your face...^ ... And very soon ... YOU ARE DEAD AND THE GAME IS OVER! GO-BIRDSEED * GO-BIRDSEED Trying not to breathe in the sickly, over-powering smell of the manure, you reach for the Pouch - and grasp its Thong. Gently you pull it toward you, then grasp the Pouch itself.^ The Pouch is partially full of something that feels like coarse gold- dust but it also contains a LOT of air. It is almost like a floating life- preserver!^ By pushing the Pouch ahead of you, you reach the passage. The mud is too slippery to grasp. You make one grab of the Iron Stake, but cannot reach it!^ Your arms slip from the Pouch, and you are sinking, sinking....^ Then you think of something! The Pouch is still floating. You lift its looped leather Thong above the water, flip it toward the iron stake....^ After several misses, you succeed in hooking the leather loop around the stake. It feels strong and solid!^ Grasping it, you pull yourself out of the Quicksand, onto the mud of the passage!^ When you finish gasping for breath, you pull the Pouch up after you and climb a few feet to where the mud is dry and no longer slippery.^ Safe now, you open the Pouch in the light of the swamp-gas to see what is inside. But it contains nothing more than a mass of small, round, yellow- colored grains of - BIRD-SEED!?!??!^ "Oh, Well," you sigh philosophically. "After all, what else would a Parrot have been so interested in?" Thinking you may soon be glad enough of some birdseed to eat yourself, you tie the Pouch on your belt and continue up the passage.^ Soon you are walking on firm mud, on caked mud, then on dry dust as the passage rises.^ Then the passage dips again. Ahead you hear the gurgling of running water. Around another bend, the passage widens to a large chamber and you can see the reflection of small, dark-golden lights on dark choppy water ahead. Warm steam is rising from the water, and this whole chamber is hot, damp and stinking with the smell of Sulphur.^ Picking your way between two piles of rock-rubble to the water's edge, to your left you see the sources of the reflected lights. A high, muddy bank of the underground river is riddled with small holes, and every hole seems to lead into a small lighted tunnel.^ The tunnels are lit with tiny yellow lanterns which put out a ruddy, homey, cosy golden light. It is like looking at a Jack'o'lantern with hundreds of glowing golden eyes!^ < to be continued > ******* You are finished with file DOOR.PT3. To continue your adventure, use your text editor to call up file DOOR.PT4. If you don't have DOOR.PT4, or if you would like to read other stories of mine, please write to: Mary Ezzell 1805 - 14th St, # 1502 Boulder, CO 80302 P.S. I can't receive E-Mail! Please use the Post Office. And please enclose stamps for reply, otherwise I can't promise to reply. Now, let's get on with the game! See you in Chapter 4!