Library 5 GAMES.CAT BRAIN.GAM [70206,1115] 22-Mar-85 3755 Braingame is similar to the colored-marble-and-board game MasterMind (TM) except that the scoring is done by the Model 100. Combinations of 3 to 5 letters selected from 5 to 10 are possible, and a tally is kept for up to six players (taking turns). Great exercize for the mind. CHESS.100 [72506,2072] 04-Jun-85 5335 A chess playing game for the Model 100 (maybe the 200 too). Read CHESS.DOC CHESS.DOC [72506,2072] 04-Jun-85 1785 Documentation for CHESS.100 CHOMP.100 [70076,150] 20-Feb-87 5250 Old "Chomp" game reworked for the Model 100 CONCEN.100 [75766,17] 05-Mar-85 2220 Here's a game for you poor 8k users out there! Match up the 16 squares in as few tries as possible. CRIBGE.BA1 [70206,1115] 11-Mar-86 12330 Invented by the poet/gamesman/soldier Sir John Suckling in the early 1600's, Cribbage has remained popular through Revolutionary times to the present, due mainly to its balancing skill with luck. This version is well suited for learning the game or bettering your skill. "Muggins" is enabled & you play the computer to 121 points. (Press G to "go" and the numbers above the cards to make selections.) CRIBGE.DOC [70206,1115] 16-Mar-86 6015 Instructions for CRIBGE.BA1 ELIZA.100 [72176,1077] 24-Apr-85(24-Oct-86) 7120 Amaze your friends! Astound your family! Confound your shrink! This fantastic program turns your 100 into an insightful psychoanalyst. You provide the problem and respond to the computer. Make sure the caps lock is on and only enter one sentence at a time. This program is based on a generic Creative Computing magazine program. FLIP.100 [75775,1430] 03-Feb-85 4365 A Model 100 version of an old dice-and-flippers game. You play against the computer. FUN FOR YOUNG AND OLD! See FLIP.DOC FLIP.DOC [75775,1430] 30-Jan-85 1695 Instructions for FLIP.100 GREED.DOC [73117,3600] 06-Mar-87 3886 Rules and regulations for GREED.GME GREED.GME [73117,3600] 08-Mar-87 5796 A game of luck and skill using six dice. It's you against the computer to see who can score 10,000 points first and may the best person(?) win! For the M100 and T200. You must read GREED.DOC for the rules of the game and how points are scored. GUN.100 [70155,1365] 07-Sep-83 1170 ARTILLARY GUN GAME. YOU DECIDE THE SHOTS. FOR THE MODEL 100 HAM100.BA [72276,1201] 12-Jan-87 2815 The classic game of Hammurabi reworked to run on the model 100 screen. HANGMN.100 [75665,1045] 18-Jul-83 3300 Revised version of word guessing game. This one uses random access technique to retrieve words from RAM file. Program contains a header of comments describing its use. Requires SUBLIB.CO (see SUBLDR.100[70130,101]). Good game for adults/kids depending on how nasty your word file is. A file of over 200 general words is available in WORDSO.100, listed below. HI-Q.100 [72737,120] 04-Dec-85 4465 HI-Q is a version of an old peg-board game. It's written in BASIC, and should run on a T200 (Untried). Play with CAPS LOCK on, instructions are included in the program. HILOW.100 [73116,3507] 09-Aug-85 8490 Hi Low is a game that requires the knowledge of POKER. The program maintains a list of the TOP 5 scores. As new scores are reached the lowest score is removed and the new score is added in the corret spot. Information needed is included in the program itself within the first 10 lines. The game is self prompting so instructions are not really needed. There is a updated change that allows a better display of the TOP 5 list. Email if it's wanted. HMAN.100 [70135,161] 21-Nov-83 4855 Hangman program for the model 100. Has graphics and keeps track of the time of play. Requires words.100 HUIT.BA [72747,1205] 24-Nov-85 6855 Pasionnant jeu de cartes ecrit en francais! Vous passerez de longues heures a vous defendre contre l'ordinateur (qui joue assez bien d'ailleurs) N'oubliez pas de lire les instructions (lignes 1-68 ). Bonne partie! English-speaking members see HUIT.MRG and HUIT.DOC also. (This is a very nifty card game.) HUIT.DOC [76703,446] 25-Nov-85 2600 Documentation for the English-speaking members for the play of the fine card game HUIT.BA. Phrases used in the play of the game are translated also. French documentation is in the REM lines of the game. HUIT.MRG [75775,1430] 28-Nov-85 2665 MERGE this file with HUIT.BA for an English-language version of that addictive card game. English instructions are in HUIT.DOC. LETTER [70476,224] 30-May-84 820 A letter recognition game; match the letter and get a song. Satisfied my preschooler's curiosity about the M100. LIFE.100 [70076,501] 16-Dec-83 2210 This is a game in which you try to design the perfect configuration for a living colony of organisims. See LIFE.DOC LIFE.DOC [70076,501] 16-Dec-83 2185 Instructions for LIFE.100 LIFE2.100 [70076,501] 12-Jan-86 2245 Two player version of LIFE.100. See LIFE2.DOC LIFE2.DOC [70076,501] 12-Jan-86 2340 Instructions for LIFE2.100 LIFECO.DOC [71316,1321] 31-Dec-88 6417 Documentation for LIFECO.HEX LIFECO.HEX [71316,1321] 31-Dec-88 3482 This is a game in which you try to discover and/or design various constant patterns for a living colony of organisms. LIFECO is similar to LIFE.100 but, being a machine language program it is much quicker (3.5 seconds per generation.) LIFECO is designed to interface with PALETTE.100 as the graphics editor. Use HXFER (Lib 7) to convert the HEX file. LIFECO.SRC [71316,1321] 31-Dec-88 13973 Source file for LIFECO.HEX LOTTO.100 [75725,1130] 24-Apr-88 2128 Lotto number generator for the model-100 only. M3DTUF.BA [72227,2416] 03-Oct-85 4005 After you've mastered MAZE3D.BA, try M3DTUF. Caution: VERY difficult! See M3DTUF.DOC M3DTUF.DOC [72227,2416] 03-Oct-85 1930 Documentation for M3DTUF.BA MAXIT.BAS [74756,413] 04-Jun-88 5014 A simple but surprisingly challenging number strategy game. Instructions are in program. MAZDOC [72575,1473] 28-Jul-84 5420 Instructions and documentation for MAZE3D.BA MAZDOC.8K [72575,1473] 04-Aug-84 2435 Instructions for MAZE3D.8K MAZE.100 [70116,667] 03-Jun-85 7265 This is a game that puts you inside the maze. You have a view of what you would see inside the maze, and also a running map is generated. Every run generates a different maze. The size of the maze can be from 2 by 2 upto 26 by 15. Each maze is has only one unique solution. MAZE3D.8K [72575,1473] 04-Aug-84 4105 Stripped-down version of MAZE3D.BA. Can be downloaded into and run on an 8K machine. See MAZEDOC.8K MAZE3D.BA [72575,1473] 28-Jul-84 6890 You're lost in a three dimensional maze! How fast can you find your way out? You see several doors. Which one is the right one? Cute graphics! And a real brain teaser! See MAZDOC MAZE3D.BF [76703,446] 07-Aug-84 5455 Lost in a three dimensional maze! How fast can you find your way out? You see several doors, which one is the right one? Cute graphics! And a real brain teaser! This is Byte Fyter's compression of Tim's program. His coding was easy to follow; this coding is not so easy but takes up 27% less RAM. See MAZDOC MAZING.100 [71246,216] 05-Jul-84 4440 A recoded and scrunched version of MAZE.100. It plays exactly the same, but takes up 40% less space. Even 8K machine owners can run it, if they compile it in segments. MILTON.BA [73106,1627] 24-Dec-85 3605 Milton is a game for 1 to 9 people, similar to an old Milton Bradley electronic game (sorry, no voice output) and based on Concentration. A very silly game. Tested on 100; should work on 200; maybe even on NEC 8201 & Olivetti M10. MSTDOC.LK [72106,1051] 31-Mar-84 3445 Instructions for MSTMND.LK MSTMND.LK [72106,1051] 15-Apr-84 2450 M100 MASTERMIND Game. See MSTDOC.LK MURDER.100 [73055,1317] 27-Jul-84 4390 Solve the 'Murder in the Mansion' and further your reputation as detective extraordinaire. Loosely based on the board game of Clue. NTCRS.BA [73125,616] 28-May-84 5015 THE GAME OF NAUGHTS & CROSSES, BETTER KNOWN AS TIC-TAC-TOE. PLAYS A PRETTY GOOD GAME. CAN BE MODIFIED INTO ARTIFICIAL INTELEGENCE. NUMBER.100 [75715,1475] 11-Jan-84 2240 This is a one or two player game in which you try to outsmart your opponent, get more points, and end the game at an opportune time. Simple enough for kids, complicated enough for strategy. NUMBER.DOC [75715,1475] 11-Jan-84 585 DOCUMENTATION FOR NUMBER.100 NUMBER.V2 [73720,3433] 26-Nov-87 4970 A revision of NUMBER.100. Better strategy for the Model 100, fancier graphics, and more thorough randomization make the game more challenging and interesting as a solitaire. Good fun for a newspaper reporter at a boring zoning meeting. NUMDOC.V2 [73720,3433] 26-Nov-87 1833 Instructions etc. for NUMBER.V2. If you download this and NUMBER.V2, you won't need to download NUMBER.DOC. ORWELL.84A [70235,1337] 09-Jan-84 1540 An IPL screen or short program (<1K) for those interested in the state of the world at any given moment during 1984. Ideal for the thoroughly paranoid or just plain cynical, such as my bartender, who said, "Face it; 1984's a wash, but '85'll be great." OTHELO.100 [75775,1430] 23-Apr-85 3520 This is a modification of OTHELO.JDT. In this variation, there is no scroll, so you can actually see the pieces move and change; F1 or F8 exits to menu. Remember the spaces across equal "a" through "h." OTHELO.JDT [71435,516] 24-May-84 3260 This is a Model 100 version of the game Othello. You play the computer. You are "X" and the computer is "O". Moves are entered using row,col coordinates. Columns are lettered "a-h" from left to right. Play with CAPS LOCK off. OTHELO.V3 [76656,2115] 23-Aug-87 4730 This is a revision of OTHELO.100 PEOPLE.100 [73106,1627] 30-May-85 2410 PEOPLE is an expert system, AI experiment, or party game. Similar to the classic computer game "Animal", it builds a knowledge base of people and learns as you play. This version runs in RAM, requires no disk drive, and starts from scratch every time. By changing the CLEAR and DIM statements, you just might be able to run it in an 8K machine. Also see PEOPLE.CHP for the Chipmunk version. PEOPLE.CHP [73106,1627] 30-May-85 2925 Version of PEOPLE.100 that requires a Chipmunk disk drive. It builds and maintains a database on disk so that its knowledge of people increases every time you play. To start from scratch, kill the file "PEOPLE.DA" on disk. This is also a good example of Chipmunk random-access file techniques. PSYKIK.100 [75775,1430] 04-Jul-87 1215 Test and train your psychic self. With continued use, you might become more sensitive to psychic messages. Or, you might not. Instructions are built into the program. QCHESS.DOC [72506,2072] 24-Jul-85 1360 Documentation for QuikChess for the Model 100. QCHESS.TCM must be compiled with TCOMP.121 or later. QCHESS.MOD [71266,125] 27-Dec-86 1015 This file tells how to make a minor modification to QCHESS.TCM which makes the board a bit easier to read (according to me!). See QCHESS.DOC and QCHESS.TCM QCHESS.TCM [72506,2072] 24-Jul-85 5375 QuikChess for the Model 100, to be compiled by Tcomp.121 or later. See QCHESS.DOC SEXFUN.100 [70635,1312] 12-Mar-85 1350 Just a little adult computer fun SHARKS.BA [71646,1322] 23-Jun-85 2455 This program, inspired by the "Computer Recreations" column of Scientific American, allows the user to design his/her own aquatic life-system to live on the screen of an M100/T200. It allows user control of ocean size, fish & shark reproduction rates, shark hunting efficiency, shark hunting range, shark starvation rate and more. Can you design a dynamically stable micro-ecology? See SHARKS.DOC SHARKS.DOC [71646,1322] 23-Jun-85 2895 Documentation for SHARKS.BA SMARTT.100 [70526,1117] 30-Jan-87 5205 SMART-TAC-TOE is a special game in that the computer will learn the moves and then reach the point where a human will be unable to beat it. Guaranteed! See SMARTT.DOC SMARTT.DOC [70526,1117] 27-Jan-87 3750 Documentation for SMARTT.100 and SMARTT.600 SOLIT.100 [70136,133] 02-Jul-84 5845 The game of solitaire with seven column layout. Commands: F-1 to F-8 select. Left/right cursor selects. Up/down arrow prints options.

picks up card(s) selected. drops card at spot selected. adds selection to foundation. deals next card. ends the game. SOLMAT.100 [73106,1627] 29-Jan-85 7150 SoliMatic Automatic Solitaire Player! Tired of playing solitaire (SOLIT.100)? Let your computer do the work! This modified version of SOLIT.100 plays itself! Not very well or very fast, nor does it cheat, but think of the time you will save! SUBMRN.100 [73117,3600] 15-Jan-87 2955 A search and destroy game for the Model 100 or Tandy 200. You must find the enemy submarine, but your equipment is malfunctioning. Use the computer and your logic to locate and destroy the submarine before your missles are gone. TLIFE.100 [72136,1443] 28-Jul-85 2655 Conway's game of LIFE. Read TLIFE.DOC TLIFE.DOC [72136,1443] 28-Jul-85 1360 Documentation for TLIFE.100 TOWERS.DVI/binary [70435,237] 29-Jan-88 3840 Towers of Hanoi game developed on M100/DVI. The program is self prompting for ease of operation and well annotated to facilitate adaptation to other computers. File contains graphic characters, and must be downloaded with 8-bit paramaters or Xmodem. TREK.100 [75675,12] 12-Sep-83 9185 Short version of STARTREK adapted for the Model 100. It works and is fun, but needs a little debugging. WATDOC.DO [74756,413] 03-Jun-85 4125 Documentation for WATOR.BA WATOR.BA [74756,413] 03-Jun-85 6330 An environmental simulation game based on the Computer Recreations column in Scientific American (12/84). WATOR runs the simulation, WATPLT will graphically plot the results. See WATDOC.DO WATPLT.BA [74756,413] 03-Jun-85 1525 See WATOR.BA and WATDOC.DO WHEEL.100 [73300,2272] 02-Jun-88 5967 BASIC game shell requiring WHEEL1.DTA or similarly constructed. DO file of the same name for single player operation. Read WHEEL.INF WHEEL.INF [73300,2272] 02-Jun-88(10-Jun-89) 5855 Description of the "Wheel of Fortune" clone for M-100, "WHEEL.100" and its satellite data file "WHEEL1.DTA". WHEEL1.DTA [73300,2272] 02-Jun-88 1345 Sample database file used by WHEEL.100 to recreate a "Wheel of Fortune" type amusement. Read "WHEEL.INF" WORDSO.100 [70135,161] 21-Nov-83 3230 Word list for the hangman program on the model 100