NUMBER.V2 INSTRUCTIONS This is an improved version of NUMBER.BA by Bob Hoffman [75715,1475]. The instructions are the same, but here they are again so you don't have to download two files. The object of the game is to get a higher score than your opponent. You can play against the Model 100 or against another human. One player moves horizontally; the other moves vertically. You move by pressing the arrow keys. When the cursor is over the number you want to take, press . Play continues until one player is blocked by a lack of numbers in a row or column. A indicates a mystery number whose value is known to the Model 100 (if you're playing against the computer) but not to you. A mystery number can be anything from 0 to 9. WHY VERSION 2? I changed Bob Hoffman's game as follows: - The Model 100's strategy is improved in that when the Model 100 finds a maximum value in more than one location in a column, the Model 100 chooses randomly among the duplicates. This random selection defeats a human strategy that seemed obvious to me in the first version - because the Model 100 always went for the lowest location of the maximum value in a column. The Model 100 is now less predictable. - The computer randomly decides who goes first, whether the opponents are two humans or human and Model 100. - The actual value of a mystery number flashes in the array when the mystery number is selected. - More steps are taken at various points in the program to randomize the game. - The graphics are fancier and include a title display that changes as the computer randomizes the game. - The computer keeps track of how many games each player won. - The program listing contains comments to facilitate further modification. Ralph Sherman [73720,3433] 11/17/87