Documentation for WMPUS2.100 Dave Thomas [70526,1117] ======================================= **WARNING** WMPUS2.100 requires 9K to DOWnload & converts to 7K .BA --------------------------------------- Instructions: Most responses to prompts are on INKEY$ so that reaction is quick. The exceptions are when asked "Where to ?" or "Room # ?" which must be ans- wered with nn and . First question, "Cave #" sets the difficulty level. See descriptions below. From that point your object is to find & shoot the Wumpus before you run out of arrows &/or some disaster befalls you. It is suggested that you not shoot until you smell or bump the Wumpus; but then ...... --------- Cave Descriptions: #0 Dodecahedron. Rooms are on a 12-sided object, each forming a pentagon. Rooms are at the corners & each has tunnels leading to three other rooms. -- #1 Mobius Strip. Two rooms wide and 10 rooms around (like a belt with a half twist). -- #2 String of Beads. Five beads in a circle. Each bead is a diamond with a cross-bar. The right & left corners lead to neighboring rooms. -- #3 Hex Network. Imagine a hex tile floor. Take a rectangle with 20 points inside (4x4). Join right & left sides to make a cylinder. Join top & bottom to form a Torus. ----------- Above Caves are regular in that each room goes to three other rooms & tunnels allow two-way traffic. Next are some irregular caves. ----------- #4 Dendrite with Degeneracies. Pull a plant from the ground & roots/branches form a den- drite; ie. no looping paths. Degeneracy means a) some rooms connect to themselves, b) some rooms have more than one tunnel to the same other room. -- #5 One-way Lattice. Here all tunnels go one way only. To return, you must go around the Cave - about 5 moves. -- #6 Design your own Cave. The computer will ask you the rooms next to each other in the Cave. Example: Room #1 ? 2,3,4 Your reply of 2,3,4 means Room 1 has tunnels going to Rooms 2, 3, & 4. ----------- Editing: Animation may be speeded up by reducing time delay in the T FOR....NEXT loops; especially in lines 791-792 where the Wumpus ambles along flicking his tongue(?). Deletion of lines 25-49, 285-290, 315-325, 790-821 and 845-855 will remove the animation but have no effect on the play of the game.